Player Matchup

Cthulhu
Cthulhu
ARMADILLOTANK
Cthulhu
Level 44
God Stats
12W - 10L
1,597 SR
Queue Stats
117W - 103L
1,428 Elo+
Party 2
Geb
Geb
ELTanko
Geb
Level 9
God Stats
2W - 3L
1,499 SR
Queue Stats
12W - 11L
1,569 Elo+
Party 2
Thor
Thor
VenitoKamelas2
Thor
Level 87
God Stats
18W - 16L
1,580 SR
Queue Stats
410W - 581L
1,447 Elo+
Party 3
Medusa
Medusa
almansa00
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,328 Elo+
Party 3
Anubis
Anubis
m00nyONE
Anubis
Level 31
God Stats
1W - 3L
1,719 SR
Queue Stats
2W - 9L
1,535 Elo+
Solo
Team Averages
Level 35
1,579 SR
1,461 Elo+

VS

Team Averages
Level 45
1,522 SR
1,458 Elo+
Guan Yu
Guan Yu
Anvild
Guan Yu
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 147L
1,376 Elo+
Solo
Anhur
Anhur
Orehon
Anhur
Level 85
God Stats
5W - 4L
1,539 SR
Queue Stats
117W - 110L
1,518 Elo+
Party 1
Atlas
Atlas
darkigors
Atlas
Level 22
God Stats
1W - 3L
1,277 SR
Queue Stats
11W - 16L
1,413 Elo+
Party 1
Loki
Loki
sebastian627
Loki
Level 29
God Stats
8W - 2L
1,670 SR
Queue Stats
78W - 77L
1,495 Elo+
Party 1
Sol
Sol
월하익송
Sol
Level 42
God Stats
5W - 3L
1,626 SR
Queue Stats
115W - 103L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
1 / 1 / 0
5,067
390
2,396
3,091
1,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Geb
8
0 / 6 / 2
5,386
414
4,005
11,817
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
5 / 4 / 1
7,533
579
6,715
10,446
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
almansa00
Medusa
9
1 / 7 / 2
5,548
427
6,780
10,302
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
m00nyONE
Anubis
10
2 / 5 / 1
6,175
475
5,225
10,328
3,204
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Anvild
Guan Yu
11
0 / 2 / 5
6,939
534
3,434
6,935
3,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Orehon
Anhur
11
9 / 4 / 4
7,348
565
12,181
9,325
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
darkigors
Atlas
10
3 / 0 / 9
7,147
550
5,233
8,309
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 1 / 3
7,877
606
5,282
7,500
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 2 / 4
8,057
620
9,727
8,788
3,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
9
Kills
23
23
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
1
0
1
W
Guan Yu
Anvild
Guan Yu
0
2
5
1.25
L
Geb
0
6
2
0.17
W
Anhur
Orehon
Anhur
9
4
4
2.75
L
5
4
1
1.38
L
Medusa
almansa00
Medusa
1
7
2
0.29
W
Atlas
darkigors
Atlas
3
0
9
7.5
L
Anubis
m00nyONE
Anubis
2
5
1
0.5
W
5
1
3
6.5
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,121
Damage
35,857
45,984
Taken
40,857
15,540
Mitigated
17,596
9,839
Healing
15,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,396
254
0
846
3,091
1,591
0
0
2,880
12,070
0
W
Guan Yu
Anvild
Guan Yu
3,434
696
167
1,792
6,935
3,196
1,041
3,569
3,026
817
27,864
L
Geb
4,005
257
0
1,087
11,817
6,448
286
4,034
7,743
15,893
0
W
Anhur
Orehon
Anhur
12,181
6,245
0
3,025
9,325
2,399
1,165
1,874
7,451
0
36,039
L
6,715
1,785
0
2,897
10,446
2,909
0
3,833
6,585
0
38,428
L
Medusa
almansa00
Medusa
6,780
2,585
0
1,647
10,302
1,388
0
2,417
7,885
0
27,794
W
Atlas
darkigors
Atlas
5,233
1,705
253
1,891
8,309
6,618
112
2,592
5,717
11,288
0
L
Anubis
m00nyONE
Anubis
5,225
878
0
3,362
10,328
3,204
874
3,507
6,703
25,703
0
W
5,282
1,546
0
3,140
7,500
2,276
0
1,472
6,000
0
45,664
W
9,727
5,007
0
5,578
8,788
3,107
1,432
1,751
7,037
49,417
5,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,709
Gold Earned
37,368
204
Minions Killed
321
0
Camps Cleared
0
979,272
Distance Traveled
1,243,047
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,067
390
19
1
0
89,528
0
W
Guan Yu
6,939
534
69
5
0
266,409
0
L
Geb
5,386
414
14
1
0
231,703
1
W
Anhur
7,348
565
61
5
0
219,785
2
L
Thor
7,533
579
81
6
0
225,076
3
L
Medusa
5,548
427
44
3
0
233,999
1
W
Atlas
7,147
550
11
1
0
243,656
2
L
Anubis
6,175
475
46
4
0
198,966
1
W
Loki
7,877
606
83
6
0
260,949
3
W
Sol
8,057
620
97
7
0
252,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role