Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Avey_C
Ah Muzen Cab
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,381 Elo+
Party 2
Zhong Kui
Zhong Kui
Speshimen_
Zhong Kui
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 27L
1,260 Elo+
Party 2
Atlas
Atlas
soiledartist
Atlas
Level 38
God Stats
6W - 3L
1,516 SR
Queue Stats
20W - 25L
1,380 Elo+
Party 2
Team Averages
Level 50
1,505 SR
1,340 Elo+

VS

Team Averages
Level 58
1,571 SR
1,285 Elo+
Atlas
Atlas
Col-DRX
Atlas
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,289 Elo+
Party 1
Artemis
Artemis
LeoHeart0723
Artemis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 81L
1,318 Elo+
Solo
Eset
Eset
morlane_13
Eset
Level 54
God Stats
1W - 2L
1,712 SR
Queue Stats
9W - 14L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Avey_C
Ah Muzen Cab
15
10 / 2 / 6
11,689
779
14,577
11,654
4,203
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Speshimen_
Zhong Kui
15
6 / 4 / 9
11,007
734
17,625
15,621
11,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 14
9,783
652
11,141
11,294
11,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Col-DRX
Atlas
12
1 / 6 / 3
9,017
601
6,052
18,952
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
LeoHeart0723
Artemis
13
2 / 4 / 4
9,393
626
11,572
15,341
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 7 / 2
9,255
617
12,081
15,046
5,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
17
Kills
8
8
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Avey_C
Ah Muzen Cab
10
2
6
6.5
L
Atlas
Col-DRX
Atlas
1
6
3
0.42
L
Artemis
LeoHeart0723
Artemis
2
4
4
1
W
Zhong Kui
Speshimen_
Zhong Kui
6
4
9
2.63
L
5
7
2
0.86
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,343
Damage
29,705
38,569
Taken
49,339
27,019
Mitigated
19,295
8,345
Healing
6,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Avey_C
Ah Muzen Cab
14,577
6,032
0
2,115
11,654
4,203
898
4,808
6,684
0
49,265
L
Atlas
Col-DRX
Atlas
6,052
1,423
384
2,321
18,952
8,242
0
8,462
9,954
19,952
0
L
Artemis
LeoHeart0723
Artemis
11,572
5,025
0
344
15,341
5,644
0
9,890
5,136
0
32,904
W
Zhong Kui
Speshimen_
Zhong Kui
17,625
1,003
0
4,138
15,621
11,703
270
6,516
8,789
32,488
0
L
12,081
330
342
2,619
15,046
5,409
0
9,759
4,912
24,353
0
W
11,141
3,650
261
1,831
11,294
11,113
0
6,562
4,375
22,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
27,665
157
Minions Killed
134
5
Camps Cleared
5
821,051
Distance Traveled
684,841
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,689
779
97
6
2
268,288
0
L
Atlas
9,017
601
23
2
0
237,581
1
L
Artemis
9,393
626
68
5
4
208,187
0
W
Zhong Kui
11,007
734
46
3
2
271,791
1
L
Eset
9,255
617
43
3
1
239,073
0
W
Atlas
9,783
652
14
1
1
280,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role