Player Matchup

Ullr
Ullr
Diamond IV
smurfjwlz1
Ullr
Diamond IV
Level 65
God Stats
7W - 2L
1,893 SR
Queue Stats
49W - 13L
2,560 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 65
1,893 SR
2,560 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,569 SR
1,166 MMR
Artemis
Artemis
Gold V
Saunao
Artemis
Gold V
Level 129
God Stats
22W - 27L
1,569 SR
Queue Stats
104W - 134L
1,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
6,493
1,299
4,534
3,464
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BellonaBakasuraNikeSkadiAnubis

VS

Bans
KaliHe BoHou YiBastetAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Saunao
Artemis
8
0 / 5 / 0
4,451
890
2,202
5,310
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
Saunao
Artemis
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,534
Damage
2,202
3,464
Taken
5,310
1,488
Mitigated
2,191
805
Healing
288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Saunao
Artemis
2,202
767
0
288
5,310
2,191
0
172
5,138
0
15,910
W
4,534
2,510
0
805
3,464
1,488
0
244
3,220
0
32,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,493
Gold Earned
4,451
73
Minions Killed
32
5
Camps Cleared
1
102,794
Distance Traveled
92,652
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,451
890
32
6
1
92,652
4
W
Ullr
6,493
1,299
73
15
5
102,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role