Player Matchup

Atlas
Atlas
Heyitsthebats
Atlas
Level 102
God Stats
9W - 5L
1,721 SR
Queue Stats
50W - 24L
1,659 Elo+
Party 2
Janus
Janus
Strugglenet
Janus
Level 156
God Stats
14W - 5L
1,631 SR
Queue Stats
226W - 111L
1,726 Elo+
Party 2
Chiron
Chiron
The-Lord-Mars
Chiron
Level 65
God Stats
4W - 6L
1,474 SR
Queue Stats
380W - 207L
1,733 Elo+
Party 2
Team Averages
Level 108
1,609 SR
1,706 Elo+

VS

Team Averages
Level 82
1,541 SR
1,584 Elo+
Izanami
Izanami
BigJuicy619
Izanami
Level 44
God Stats
2W - 2L
1,391 SR
Queue Stats
40W - 44L
1,423 Elo+
Party 1
Terra
Terra
DABLUBBAMAN
Terra
Level 156
God Stats
2W - 6L
1,731 SR
Queue Stats
57W - 36L
1,831 Elo+
Party 1
Scylla
Scylla
lilsnizzo
Scylla
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 11
8,919
811
5,972
11,266
8,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 2 / 7
8,853
805
12,131
8,905
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 0 / 8
9,513
865
12,087
8,058
2,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigJuicy619
Izanami
10
2 / 9 / 1
6,945
631
7,029
13,285
4,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 4 / 2
6,987
635
5,730
12,764
11,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
lilsnizzo
Scylla
10
1 / 6 / 2
6,808
619
5,457
9,066
3,071
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
19
Kills
4
4
Deaths
19
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigJuicy619
Izanami
2
9
1
0.28
L
1
4
2
0.5
W
5
2
11
5.25
W
6
2
7
4.75
W
8
0
8
12
L
Scylla
lilsnizzo
Scylla
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,190
Damage
18,216
28,229
Taken
35,115
13,981
Mitigated
19,051
9,558
Healing
5,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigJuicy619
Izanami
7,029
5,689
0
1,344
13,285
4,506
0
6,177
6,811
0
23,286
L
5,730
829
842
2,797
12,764
11,474
0
6,151
6,207
9,853
0
W
5,972
1,959
0
1,733
11,266
8,249
452
4,377
6,569
15,734
0
W
12,131
1,252
239
2,603
8,905
2,857
110
4,164
4,605
27,479
0
W
12,087
4,413
465
4,518
8,058
2,875
1,838
2,776
5,146
0
49,340
L
Scylla
lilsnizzo
Scylla
5,457
186
0
838
9,066
3,071
0
5,155
3,697
13,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,285
Gold Earned
20,740
120
Minions Killed
68
6
Camps Cleared
3
656,339
Distance Traveled
514,463
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,945
631
42
4
3
150,676
4
L
Terra
6,987
635
8
1
0
202,651
1
W
Atlas
8,919
811
14
1
0
211,823
2
W
Janus
8,853
805
35
3
1
222,798
5
W
Chiron
9,513
865
71
6
5
221,718
1
L
Scylla
6,808
619
18
2
0
161,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role