Player Matchup

Hou Yi
Hou Yi
Clumsysockman
Hou Yi
Level 148
God Stats
5W - 2L
1,881 SR
Queue Stats
96W - 56L
1,629 Elo+
Party 1
Charybdis
Charybdis
Middy7
Charybdis
Level 82
God Stats
1W - 2L
1,318 SR
Queue Stats
36W - 44L
1,532 Elo+
Party 1
Cerberus
Cerberus
QueasyDragon690
Cerberus
Level 107
God Stats
1W - 5L
1,293 SR
Queue Stats
1W - 8L
1,144 Elo+
Party 1
Fenrir
Fenrir
Xertrr
Fenrir
Level 140
God Stats
4W - 1L
1,859 SR
Queue Stats
101W - 71L
1,568 Elo+
Party 1
Chronos
Chronos
jdbball
Chronos
Level 113
God Stats
13W - 9L
1,733 SR
Queue Stats
48W - 24L
1,729 Elo+
Party 1
Team Averages
Level 118
1,617 SR
1,521 Elo+

VS

Team Averages
Level 119
1,543 SR
1,505 Elo+
Ganesha
Ganesha
NnblakolpnN
Ganesha
Level 155
God Stats
21W - 15L
1,630 SR
Queue Stats
426W - 424L
1,470 Elo+
Solo
Izanami
Izanami
Xen420
Izanami
Level 149
God Stats
51W - 51L
1,605 SR
Queue Stats
333W - 333L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
nick11800
Ao Kuang
Level 65
God Stats
46W - 51L
1,472 SR
Queue Stats
326W - 342L
1,441 Elo+
Solo
Cu Chulainn
Cu Chulainn
tiggurai
Cu Chulainn
Level 121
God Stats
385W - 375L
1,436 SR
Queue Stats
605W - 654L
1,449 Elo+
Solo
Ra
Ra
xHekami
Ra
Level 103
God Stats
11W - 16L
1,574 SR
Queue Stats
160W - 139L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 3
11,470
604
11,791
9,557
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Middy7
Charybdis
17
1 / 3 / 5
10,694
563
8,166
11,388
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Cerberus
15
0 / 4 / 9
9,569
504
5,306
19,287
14,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Xertrr
Fenrir
18
10 / 3 / 6
11,860
624
10,075
11,569
8,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
jdbball
Chronos
19
8 / 4 / 7
12,431
654
19,240
17,265
7,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
NnblakolpnN
Ganesha
14
0 / 5 / 5
8,765
461
5,264
16,947
16,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
Xen420
Izanami
16
1 / 5 / 0
9,404
495
5,468
12,440
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
nick11800
Ao Kuang
17
7 / 7 / 2
10,514
553
13,860
17,419
7,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
tiggurai
Cu Chulainn
16
4 / 4 / 5
9,609
506
8,618
15,627
8,262
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 4 / 6
10,881
573
7,414
10,514
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
25
Kills
14
14
Deaths
25
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Charybdis
Middy7
Charybdis
1
3
5
1.17
L
Ganesha
NnblakolpnN
Ganesha
0
5
5
0.5
W
Cerberus
0
4
9
1.13
L
Izanami
Xen420
Izanami
1
5
0
0.2
W
Fenrir
Xertrr
Fenrir
10
3
6
4.33
W
Chronos
jdbball
Chronos
8
4
7
2.88
L
Ao Kuang
nick11800
Ao Kuang
7
7
2
1.14
L
Cu Chulainn
tiggurai
Cu Chulainn
4
4
5
1.63
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,578
Damage
40,624
69,066
Taken
72,947
38,196
Mitigated
39,114
24,994
Healing
21,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,791
7,253
0
5,016
9,557
3,357
1,072
2,106
7,451
0
89,349
W
Charybdis
Middy7
Charybdis
8,166
4,796
0
4,300
11,388
4,381
392
4,898
6,403
0
83,038
L
Ganesha
NnblakolpnN
Ganesha
5,264
162
0
3,709
16,947
16,237
0
4,514
12,433
30,844
0
W
Cerberus
5,306
545
0
5,509
19,287
14,091
375
9,380
9,816
43,583
0
L
Izanami
Xen420
Izanami
5,468
3,576
0
3,153
12,440
3,298
755
2,007
10,433
0
80,668
W
Fenrir
Xertrr
Fenrir
10,075
2,670
0
2,751
11,569
8,848
327
4,205
7,187
767
56,197
W
Chronos
jdbball
Chronos
19,240
10,728
0
7,418
17,265
7,519
2,162
6,456
10,375
96,785
10,430
L
Ao Kuang
nick11800
Ao Kuang
13,860
4,279
0
6,455
17,419
7,392
0
5,384
12,035
68,346
13,579
L
Cu Chulainn
tiggurai
Cu Chulainn
8,618
1,442
0
3,806
15,627
8,262
1,043
7,159
8,468
0
52,793
L
7,414
570
1,310
2,982
10,514
3,925
0
4,631
5,883
88,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,024
Gold Earned
49,173
659
Minions Killed
577
0
Camps Cleared
0
1,798,096
Distance Traveled
1,795,217
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,470
604
148
8
0
340,402
1
W
Charybdis
10,694
563
163
9
0
330,514
3
L
Ganesha
8,765
461
10
1
0
351,678
3
W
Cerberus
9,569
504
98
5
0
365,523
4
L
Izanami
9,404
495
191
10
0
316,038
1
W
Fenrir
11,860
624
90
5
0
422,573
0
W
Chronos
12,431
654
160
8
0
339,084
3
L
Ao Kuang
10,514
553
101
5
0
374,205
2
L
Cu Chulainn
9,609
506
87
5
0
357,389
6
L
Ra
10,881
573
188
10
0
395,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role