Player Matchup

Fenrir
Fenrir
Darkeisha
Fenrir
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 104L
1,544 Elo+
Solo
Atlas
Atlas
Derp53
Atlas
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 63L
1,517 Elo+
Party 2
Olorun
Olorun
GreasySpoox
Olorun
Level 38
God Stats
0W - 1L
1,479 SR
Queue Stats
89W - 83L
1,516 Elo+
Solo
Medusa
Medusa
Jaguar-FalconTTV
Medusa
Level 102
God Stats
4W - 9L
1,522 SR
Queue Stats
160W - 156L
1,489 Elo+
Party 2
Guan Yu
Guan Yu
SuckLemon
Guan Yu
Level 47
God Stats
2W - 1L
1,845 SR
Queue Stats
117W - 100L
1,524 Elo+
Solo
Team Averages
Level 52
1,569 SR
1,518 Elo+

VS

Team Averages
Level 45
1,513 SR
1,565 Elo+
Sol
Sol
BarefootSage
Sol
Level 45
God Stats
2W - 0L
1,549 SR
Queue Stats
111W - 122L
1,472 Elo+
Solo
Ullr
Ullr
ILikePing
Ullr
Level 45
God Stats
1W - 0L
1,117 SR
Queue Stats
61W - 35L
1,679 Elo+
Party 1
Ares
Ares
Littlexyu
Ares
Level 42
God Stats
92W - 69L
1,595 SR
Queue Stats
194W - 183L
1,486 Elo+
Solo
Cu Chulainn
Cu Chulainn
SJints
Cu Chulainn
Level 30
God Stats
7W - 3L
1,662 SR
Queue Stats
153W - 119L
1,626 Elo+
Solo
Fenrir
Fenrir
StepOffMyCrocs
Fenrir
Level 61
God Stats
1W - 2L
1,640 SR
Queue Stats
160W - 124L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Darkeisha
Fenrir
17
4 / 6 / 2
11,029
501
11,013
19,888
9,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
Derp53
Atlas
13
1 / 5 / 3
9,367
426
8,076
20,301
24,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
16
2 / 9 / 0
10,369
471
5,495
16,050
11,064
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 11 / 2
9,141
416
12,556
20,785
8,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
SuckLemon
Guan Yu
15
1 / 6 / 2
9,870
449
10,010
23,723
20,254
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 2 / 11
13,540
615
25,422
17,861
9,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
18
6 / 0 / 11
11,962
544
17,068
13,916
6,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
16
5 / 4 / 15
10,528
479
8,273
20,302
20,991
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
SJints
Cu Chulainn
19
8 / 3 / 7
12,641
575
15,139
16,568
19,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 0 / 13
12,012
546
11,652
17,517
10,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
94
9
Kills
37
37
Deaths
9
9
Assists
57
Player
Kills
Deaths
Assists
KDA
W
14
2
11
9.75
L
Fenrir
Darkeisha
Fenrir
4
6
2
0.83
L
Atlas
Derp53
Atlas
1
5
3
0.5
L
Olorun
2
9
0
0.22
W
Ullr
6
0
11
11.5
L
1
11
2
0.18
W
Ares
5
4
15
3.13
W
Cu Chulainn
SJints
Cu Chulainn
8
3
7
3.83
W
4
0
13
10.5
L
Guan Yu
SuckLemon
Guan Yu
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,150
Damage
77,554
100,747
Taken
86,164
73,773
Mitigated
67,035
23,142
Healing
32,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,422
12,385
0
10,028
17,861
9,453
5,692
6,325
11,536
95,055
10,400
L
Fenrir
Darkeisha
Fenrir
11,013
2,216
0
5,666
19,888
9,378
0
7,636
12,252
0
75,150
L
Atlas
Derp53
Atlas
8,076
3,231
142
3,178
20,301
24,957
630
7,386
12,915
25,238
0
L
Olorun
5,495
1,659
372
3,889
16,050
11,064
1,507
7,491
8,559
54,465
0
W
Ullr
17,068
5,858
0
4,655
13,916
6,084
840
2,875
11,041
0
100,675
L
12,556
4,540
0
2,437
20,785
8,120
1,613
7,211
13,574
0
70,564
W
Ares
8,273
256
0
4,220
20,302
20,991
0
4,380
15,922
26,905
0
W
Cu Chulainn
SJints
Cu Chulainn
15,139
2,798
0
5,052
16,568
19,747
448
2,238
14,330
13,291
62,604
W
11,652
2,020
0
8,738
17,517
10,760
409
5,528
11,989
0
98,083
L
Guan Yu
SuckLemon
Guan Yu
10,010
754
521
6,937
23,723
20,254
584
5,034
18,689
11,811
50,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,776
Gold Earned
60,683
480
Minions Killed
594
0
Camps Cleared
0
1,917,259
Distance Traveled
2,134,042
24
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,540
615
146
7
0
398,059
2
L
Fenrir
11,029
501
119
5
0
426,072
4
L
Atlas
9,367
426
29
1
0
391,960
4
L
Olorun
10,369
471
96
4
0
336,052
5
W
Ullr
11,962
544
150
7
0
441,827
5
L
Medusa
9,141
416
121
6
0
331,524
5
W
Ares
10,528
479
16
1
0
440,341
3
W
Cu Chulainn
12,641
575
144
7
0
397,292
8
W
Fenrir
12,012
546
138
6
0
456,523
15
L
Guan Yu
9,870
449
115
5
0
431,651
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role