Player Matchup

Fenrir
Fenrir
BlackwolfPK
Fenrir
Level 69
God Stats
37W - 43L
1,528 SR
Queue Stats
280W - 313L
1,375 Elo+
Solo
Hades
Hades
FTM cezica89
Hades
Level 128
God Stats
26W - 20L
1,503 SR
Queue Stats
230W - 260L
1,418 Elo+
Solo
Ganesha
Ganesha
GroovyZenMonkey
Ganesha
Level 107
God Stats
199W - 182L
1,530 SR
Queue Stats
218W - 229L
1,468 Elo+
Solo
Cupid
Cupid
stinkyboii
Cupid
Level 62
God Stats
3W - 2L
1,529 SR
Queue Stats
28W - 53L
1,350 Elo+
Solo
Chaac
Chaac
victormeza9801
Chaac
Level 86
God Stats
1W - 0L
1,685 SR
Queue Stats
2W - 0L
1,693 Elo+
Solo
Team Averages
Level 90
1,555 SR
1,461 Elo+

VS

Team Averages
Level 77
1,588 SR
1,395 Elo+
Hel
Hel
 
Hel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Cornhull
Olorun
Level 88
God Stats
5W - 1L
1,907 SR
Queue Stats
182W - 187L
1,406 Elo+
Solo
Sobek
Sobek
Dandelion2304
Sobek
Level 36
God Stats
8W - 8L
1,373 SR
Queue Stats
44W - 54L
1,354 Elo+
Party 1
King Arthur
King Arthur
GaryWithATee
King Arthur
Level 49
God Stats
2W - 2L
1,526 SR
Queue Stats
47W - 72L
1,324 Elo+
Solo
Awilix
Awilix
el jinete66
Awilix
Level 127
God Stats
4W - 4L
1,633 SR
Queue Stats
40W - 47L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 2 / 3
4,053
676
2,398
4,989
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
2 / 0 / 0
4,708
785
1,959
2,789
1,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
1 / 0 / 1
4,146
691
1,113
5,388
2,051
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cupid
8
3 / 1 / 0
4,370
728
2,450
2,893
618
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 0 / 0
4,088
681
872
3,144
1,328
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 2 / 0
3,765
628
1,480
2,939
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
Cornhull
Olorun
7
3 / 3 / 0
4,497
750
4,101
4,335
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 1 / 3
3,746
624
1,647
3,916
1,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
GaryWithATee
King Arthur
1
0 / 0 / 0
1,254
209
0
0
0
Awilix
7
0 / 0 / 0
3,925
654
1,320
3,230
868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
3
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
W
Fenrir
0
2
3
0.75
L
Olorun
Cornhull
Olorun
3
3
0
1
L
0
1
3
1.5
W
2
0
0
2
L
King Arthur
GaryWithATee
King Arthur
0
0
0
0
W
1
0
1
1.5
L
Awilix
0
0
0
0
W
Cupid
3
1
0
3
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,792
Damage
8,548
19,203
Taken
14,420
6,814
Mitigated
4,615
9,658
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,480
77
40
833
2,939
798
0
1,604
1,335
13,409
0
W
Fenrir
2,398
541
0
2,104
4,989
1,287
0
1,972
2,895
0
13,577
L
Olorun
Cornhull
Olorun
4,101
2,457
115
1,295
4,335
1,349
0
380
3,955
19,581
3,210
L
1,647
134
89
1,612
3,916
1,600
0
733
3,183
5,412
0
W
1,959
189
228
1,900
2,789
1,530
226
934
1,669
21,936
0
L
King Arthur
GaryWithATee
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
1,113
215
0
2,287
5,388
2,051
0
1,925
3,230
9,960
0
L
Awilix
1,320
446
0
1,224
3,230
868
294
355
2,875
0
13,473
W
Cupid
2,450
1,494
147
1,238
2,893
618
0
1,002
1,863
0
16,201
W
872
0
0
1,754
3,144
1,328
419
0
3,144
0
13,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,365
Gold Earned
17,187
175
Minions Killed
121
0
Camps Cleared
0
617,719
Distance Traveled
498,835
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,765
628
35
6
0
117,479
2
W
Fenrir
4,053
676
32
5
0
134,354
1
L
Olorun
4,497
750
44
7
0
111,235
3
L
Sobek
3,746
624
8
1
0
119,924
1
W
Hades
4,708
785
56
9
0
109,973
2
L
King Arthur
1,254
209
0
0
0
0
0
W
Ganesha
4,146
691
10
2
0
123,220
2
L
Awilix
3,925
654
34
6
0
150,197
2
W
Cupid
4,370
728
46
8
0
122,719
1
W
Chaac
4,088
681
31
5
0
127,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role