Player Matchup

Cabrakan
Cabrakan
CREW-XX
Cabrakan
Level 33
God Stats
5W - 12L
1,386 SR
Queue Stats
145W - 176L
1,346 Elo+
Solo
Sun Wukong
Sun Wukong
JohnfortniteK
Sun Wukong
Level 32
God Stats
3W - 3L
1,312 SR
Queue Stats
39W - 44L
1,441 Elo+
Party 1
Bastet
Bastet
LegendaryTK
Bastet
Level 85
God Stats
0W - 2L
1,545 SR
Queue Stats
19W - 34L
1,383 Elo+
Party 1
Chronos
Chronos
SherriffHammond
Chronos
Level 158
God Stats
3W - 6L
1,429 SR
Queue Stats
367W - 334L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ndnfeather
Morgan Le Fay
Level 146
God Stats
1W - 2L
1,698 SR
Queue Stats
118W - 80L
1,598 Elo+
Solo
Team Averages
Level 91
1,474 SR
1,457 Elo+

VS

Team Averages
Level 78
1,439 SR
1,494 Elo+
Zhong Kui
Zhong Kui
BussyPounder69
Zhong Kui
Level 71
God Stats
9W - 5L
1,632 SR
Queue Stats
400W - 347L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
Chelaman_iqq
Gilgamesh
Level 145
God Stats
8W - 9L
1,371 SR
Queue Stats
320W - 362L
1,390 Elo+
Solo
Loki
Loki
ExposedTiger882
Loki
Level 89
God Stats
3W - 0L
1,414 SR
Queue Stats
52W - 30L
1,553 Elo+
Party 2
Ra
Ra
PlagueHades
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,670 Elo+
Party 2
Odin
Odin
shylilgem
Odin
Level 69
God Stats
1W - 0L
1,276 SR
Queue Stats
358W - 387L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CREW-XX
Cabrakan
9
1 / 3 / 4
5,823
485
2,588
6,363
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sun Wukong
JohnfortniteK
Sun Wukong
10
0 / 3 / 1
5,457
455
3,361
8,799
3,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bastet
10
2 / 2 / 1
5,855
488
2,658
6,614
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 4 / 1
6,115
510
9,000
8,570
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
ndnfeather
Morgan Le Fay
12
3 / 2 / 0
6,670
556
4,601
4,854
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BussyPounder69
Zhong Kui
12
3 / 1 / 3
7,012
584
7,388
7,134
4,783
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Chelaman_iqq
Gilgamesh
11
5 / 0 / 1
6,741
562
4,635
9,510
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 4 / 4
6,615
551
3,391
7,351
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 4
7,008
584
6,141
6,759
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
11
0 / 2 / 5
6,330
528
2,288
8,509
3,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
14
14
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BussyPounder69
Zhong Kui
3
1
3
4.5
L
Cabrakan
CREW-XX
Cabrakan
1
3
4
1
W
Gilgamesh
Chelaman_iqq
Gilgamesh
5
0
1
5.5
W
3
4
4
1.25
L
Sun Wukong
JohnfortniteK
Sun Wukong
0
3
1
0.17
L
Bastet
2
2
1
1.25
W
3
2
4
2.5
L
3
4
1
0.88
L
Morgan Le Fay
ndnfeather
Morgan Le Fay
3
2
0
1.5
W
Odin
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,208
Damage
23,843
35,200
Taken
39,263
13,555
Mitigated
19,160
8,065
Healing
15,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BussyPounder69
Zhong Kui
7,388
850
0
3,948
7,134
4,783
830
1,347
5,751
38,330
0
L
Cabrakan
CREW-XX
Cabrakan
2,588
706
0
528
6,363
4,711
0
589
5,774
7,868
0
W
Gilgamesh
Chelaman_iqq
Gilgamesh
4,635
1,368
493
3,930
9,510
6,379
364
4,038
5,472
0
29,795
W
3,391
602
0
2,010
7,351
2,180
0
2,040
5,209
0
31,521
L
Sun Wukong
JohnfortniteK
Sun Wukong
3,361
602
0
1,556
8,799
3,392
0
5,559
3,240
0
24,805
L
Bastet
2,658
657
0
3,347
6,614
1,857
0
2,836
3,778
0
25,182
W
6,141
607
320
3,042
6,759
2,249
204
2,924
3,629
40,697
0
L
9,000
4,611
0
1,630
8,570
2,182
0
2,370
6,200
33,832
0
L
Morgan Le Fay
ndnfeather
Morgan Le Fay
4,601
718
0
1,004
4,854
1,413
0
2,175
2,679
38,954
0
W
Odin
2,288
421
0
2,234
8,509
3,569
104
5,458
3,013
0
21,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,920
Gold Earned
33,706
261
Minions Killed
337
0
Camps Cleared
0
1,123,902
Distance Traveled
1,111,278
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,012
584
87
7
0
184,964
2
L
Cabrakan
5,823
485
11
1
0
221,953
6
W
Gilgamesh
6,741
562
61
5
0
214,793
3
W
Loki
6,615
551
63
5
0
261,363
0
L
Sun Wukong
5,457
455
47
4
0
231,502
0
L
Bastet
5,855
488
54
5
0
256,202
1
W
Ra
7,008
584
82
7
0
222,548
4
L
Chronos
6,115
510
59
5
0
208,952
4
L
Morgan Le Fay
6,670
556
90
8
0
205,293
5
W
Odin
6,330
528
44
4
0
227,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role