Player Matchup

Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
Steezy Music
Baron Samedi
Platinum III
Level 125
God Stats
11W - 14L
1,716 SR
Queue Stats
334W - 284L
1,614 MMR
Party 1
Fenrir
Fenrir
Gold I
i WHOOP COP AS2
Fenrir
Gold I
Level 129
God Stats
20W - 20L
1,503 SR
Queue Stats
532W - 470L
1,181 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,573 SR
1,432 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,719 SR
1,377 MMR
Artemis
Artemis
Gold III
Azure Voids
Artemis
Gold III
Level 135
God Stats
3W - 2L
1,993 SR
Queue Stats
84W - 84L
1,448 MMR
Solo
Amaterasu
Amaterasu
Bronze III
H3Pr0
Amaterasu
Bronze III
Level 89
God Stats
1W - 1L
1,812 SR
Queue Stats
2W - 5L
1,509 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
kirahdez
Zhong Kui
Silver I
Level 146
God Stats
0W - 1L
1,351 SR
Queue Stats
66W - 88L
1,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 9
6,546
655
6,131
8,140
9,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Steezy Music
Baron Samedi
11
3 / 1 / 8
6,989
699
7,244
5,956
3,784
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
7 / 2 / 4
7,693
769
7,524
10,251
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GilgameshHerculesGebBastetSol

VS

Bans
VulcanScyllaAh Muzen CabThothCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Azure Voids
Artemis
11
1 / 4 / 2
6,824
682
7,028
8,883
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
H3Pr0
Amaterasu
9
1 / 5 / 2
6,650
665
5,092
9,579
7,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
kirahdez
Zhong Kui
9
1 / 2 / 2
6,288
629
6,396
8,670
5,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
3
3
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
9
5.5
L
Artemis
Azure Voids
Artemis
1
4
2
0.5
L
Amaterasu
H3Pr0
Amaterasu
1
5
2
0.4
W
Baron Samedi
Steezy Music
Baron Samedi
3
1
8
7
W
7
2
4
4.5
L
Zhong Kui
kirahdez
Zhong Kui
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,899
Damage
18,516
24,347
Taken
27,132
20,005
Mitigated
16,216
8,338
Healing
6,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,131
885
0
1,300
8,140
9,655
0
2,111
6,029
13,588
0
L
Artemis
Azure Voids
Artemis
7,028
2,758
0
880
8,883
2,838
120
3,830
4,287
0
25,538
L
Amaterasu
H3Pr0
Amaterasu
5,092
2,051
412
1,646
9,579
7,707
0
4,693
4,185
0
9,440
W
Baron Samedi
Steezy Music
Baron Samedi
7,244
652
1,867
2,797
5,956
3,784
0
891
5,065
21,964
0
W
7,524
1,251
0
2,374
10,251
6,566
62
3,530
6,721
0
17,294
L
Zhong Kui
kirahdez
Zhong Kui
6,396
428
66
3,210
8,670
5,671
114
3,664
4,156
18,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,228
Gold Earned
19,762
82
Minions Killed
93
5
Camps Cleared
3
556,866
Distance Traveled
519,620
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,546
655
18
2
3
187,781
2
L
Artemis
6,824
682
57
6
2
171,919
0
L
Amaterasu
6,650
665
10
1
0
173,518
2
W
Baron Samedi
6,989
699
33
3
1
164,199
2
W
Fenrir
7,693
769
31
3
1
204,886
1
L
Zhong Kui
6,288
629
26
3
1
174,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role