Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
Minion14
Hachiman
Masters
Level 143
God Stats
2W - 1L
1,817 SR
Queue Stats
224W - 180L
2,799 MMR
Solo
Vamana
Vamana
Masters
Ragnrokk
Vamana
Masters
Level 158
God Stats
8W - 8L
1,668 SR
Queue Stats
362W - 342L
2,879 MMR
Party 1
Heimdallr
Heimdallr
Masters
Shtupid
Heimdallr
Masters
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 35L
3,200 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 138
1,597 SR
2,375 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 145
1,704 SR
2,152 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond I
 
Loki
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
 
Kuzenbo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Masters
Lodе
Hou Yi
Masters
Level 157
God Stats
8W - 3L
2,208 SR
Queue Stats
117W - 48L
2,996 MMR
Party 2
Set
Set
Masters
MMasKry
Set
Masters
Level 120
God Stats
181W - 96L
1,813 SR
Queue Stats
813W - 716L
3,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 5 / 0
7,557
540
5,931
12,385
6,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
 
Sylvanus
10
0 / 4 / 1
6,273
448
6,893
13,282
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Minion14
Hachiman
12
0 / 2 / 0
7,043
503
4,792
8,192
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
Ragnrokk
Vamana
12
0 / 5 / 3
6,948
496
8,971
14,149
6,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Shtupid
Heimdallr
11
1 / 6 / 0
6,470
462
7,087
11,468
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CamazotzOdin

VS

Bans
KhepriBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 0 / 8
9,278
663
11,676
7,988
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
15
9 / 2 / 6
8,760
626
8,779
9,805
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
14
5 / 0 / 4
8,137
581
8,179
10,380
12,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Lodе
Hou Yi
15
1 / 0 / 0
8,424
602
4,191
6,122
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
15
2 / 1 / 9
8,917
637
14,327
14,289
9,724
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
22
22
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
0
0.4
L
Sylvanus
 
Sylvanus
0
4
1
0.13
W
Janus
 
Janus
5
0
8
9
W
Loki
 
Loki
9
2
6
6
W
Kuzenbo
 
Kuzenbo
5
0
4
7
W
Hou Yi
Lodе
Hou Yi
1
0
0
1
W
Set
2
1
9
6.5
L
Hachiman
Minion14
Hachiman
0
2
0
0
L
Vamana
Ragnrokk
Vamana
0
5
3
0.3
L
Heimdallr
Shtupid
Heimdallr
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,674
Damage
47,152
59,476
Taken
48,584
28,856
Mitigated
29,598
17,134
Healing
20,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,931
1,272
0
3,856
12,385
6,019
0
863
10,675
1,460
29,284
L
Sylvanus
 
Sylvanus
6,893
1,183
1,333
3,848
13,282
11,112
0
6,496
6,574
25,437
0
W
Janus
 
Janus
11,676
1,195
0
3,395
7,988
2,331
0
969
7,019
74,907
0
W
Loki
 
Loki
8,779
2,437
0
3,798
9,805
2,936
0
860
8,905
0
48,163
W
Kuzenbo
 
Kuzenbo
8,179
3,864
0
3,283
10,380
12,778
120
3,674
6,665
27,539
0
W
Hou Yi
Lodе
Hou Yi
4,191
2,146
0
3,560
6,122
1,829
260
785
5,337
0
76,880
W
Set
14,327
6,279
0
6,268
14,289
9,724
344
853
12,800
0
67,904
L
Hachiman
Minion14
Hachiman
4,792
2,390
0
3,151
8,192
1,636
0
1,256
6,936
0
56,463
L
Vamana
Ragnrokk
Vamana
8,971
4,870
0
2,577
14,149
6,087
0
3,455
10,316
0
49,894
L
Heimdallr
Shtupid
Heimdallr
7,087
4,124
0
2,369
11,468
4,002
0
7,295
3,901
0
55,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,291
Gold Earned
43,516
429
Minions Killed
555
0
Camps Cleared
0
1,295,158
Distance Traveled
1,475,521
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,557
540
82
6
0
276,190
0
L
Sylvanus
6,273
448
36
3
0
235,293
2
W
Janus
9,278
663
169
12
0
332,334
8
W
Loki
8,760
626
76
5
0
308,912
3
W
Kuzenbo
8,137
581
37
3
0
301,874
2
W
Hou Yi
8,424
602
150
11
0
262,596
3
W
Set
8,917
637
123
9
0
269,805
4
L
Hachiman
7,043
503
122
9
0
239,414
2
L
Vamana
6,948
496
90
6
0
295,703
3
L
Heimdallr
6,470
462
99
7
0
248,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role