Player Matchup

Kukulkan
Kukulkan
Dandelion2304
Kukulkan
Level 36
God Stats
26W - 31L
1,244 SR
Queue Stats
139W - 156L
1,372 Elo+
Party 2
Bacchus
Bacchus
Stefonio
Bacchus
Level 116
God Stats
3W - 3L
1,720 SR
Queue Stats
17W - 12L
1,622 Elo+
Solo
Awilix
Awilix
el jinete66
Awilix
Level 127
God Stats
3W - 2L
1,591 SR
Queue Stats
125W - 130L
1,425 Elo+
Party 2
Team Averages
Level 93
1,519 SR
1,473 Elo+

VS

Team Averages
Level 98
1,453 SR
1,454 Elo+
Chaac
Chaac
MetalHead6860
Chaac
Level 123
God Stats
32W - 25L
1,496 SR
Queue Stats
199W - 218L
1,413 Elo+
Solo
Sol
Sol
Truu-N
Sol
Level 108
God Stats
1W - 1L
1,534 SR
Queue Stats
273W - 275L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
daweevil
Ah Puch
Level 63
God Stats
2W - 12L
1,328 SR
Queue Stats
344W - 395L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dandelion2304
Kukulkan
17
1 / 4 / 12
14,285
595
8,371
16,707
7,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Stefonio
Bacchus
19
5 / 2 / 15
16,215
676
14,253
30,904
59,751
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
20
15 / 4 / 5
17,224
718
21,648
19,879
10,429
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 4
14,860
619
20,776
19,758
19,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sol
Truu-N
Sol
17
3 / 8 / 3
14,160
590
22,001
19,666
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
daweevil
Ah Puch
17
1 / 8 / 5
13,618
567
11,732
16,378
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
21
Kills
10
10
Deaths
21
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Dandelion2304
Kukulkan
1
4
12
1.75
L
6
5
4
1.6
W
Bacchus
Stefonio
Bacchus
5
2
15
6.25
L
Sol
Truu-N
Sol
3
8
3
0.56
L
Ah Puch
daweevil
Ah Puch
1
8
5
0.44
W
Awilix
15
4
5
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,272
Damage
54,509
67,490
Taken
55,802
77,356
Mitigated
30,204
18,096
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Dandelion2304
Kukulkan
8,371
405
1,409
5,268
16,707
7,176
433
4,245
11,624
49,589
0
L
20,776
4,155
0
7,204
19,758
19,014
0
6,891
12,867
0
55,623
W
Bacchus
Stefonio
Bacchus
14,253
1,219
350
6,816
30,904
59,751
607
16,984
13,354
43,610
0
L
Sol
Truu-N
Sol
22,001
10,301
0
3,178
19,666
6,835
823
9,413
10,253
68,934
7,225
L
Ah Puch
daweevil
Ah Puch
11,732
1,032
0
3,141
16,378
4,355
275
7,096
9,282
51,769
0
W
Awilix
21,648
7,102
0
4,253
19,879
10,429
2,137
11,033
8,501
0
76,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,724
Gold Earned
42,638
224
Minions Killed
267
6
Camps Cleared
15
1,312,184
Distance Traveled
1,203,696
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,285
595
80
3
2
353,743
0
L
Chaac
14,860
619
69
3
5
424,322
6
W
Bacchus
16,215
676
48
2
2
475,315
3
L
Sol
14,160
590
100
4
7
361,454
6
L
Ah Puch
13,618
567
98
4
3
417,920
5
W
Awilix
17,224
718
96
4
2
483,126
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role