Player Matchup

Nemesis
Nemesis
AcceleratorSama
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Ra
Ra
Chinchillah09
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
DogeCannon
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
GreatWhiteGinger
Danzaburou
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 140L
1,343 Elo+
Party 1
Chaac
Chaac
thomehler
Chaac
Level 46
God Stats
16W - 27L
1,341 SR
Queue Stats
43W - 50L
1,358 Elo+
Solo
Team Averages
Level 27
1,468 SR
1,423 Elo+

VS

Team Averages
Level 76
1,403 SR
1,471 Elo+
Merlin
Merlin
JimmyLaPriest
Merlin
Level 87
God Stats
3W - 3L
1,179 SR
Queue Stats
298W - 333L
1,509 Elo+
Party 2
Bakasura
Bakasura
Liteheart05
Bakasura
Level 105
God Stats
5W - 3L
1,503 SR
Queue Stats
278W - 288L
1,533 Elo+
Party 2
Danzaburou
Danzaburou
MasterSilverr
Danzaburou
Level 85
God Stats
127W - 126L
1,426 SR
Queue Stats
367W - 444L
1,391 Elo+
Solo
Ares
Ares
WingingItDaily
Ares
Level 38
God Stats
7W - 5L
1,611 SR
Queue Stats
110W - 98L
1,539 Elo+
Party 2
King Arthur
King Arthur
crini2
King Arthur
Level 63
God Stats
5W - 6L
1,296 SR
Queue Stats
140W - 168L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,473
381
2,964
13,001
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 2 / 1
5,881
346
4,302
3,532
1,005
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
DogeCannon
Raijin
13
0 / 6 / 0
7,887
464
6,102
10,625
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
GreatWhiteGinger
Danzaburou
11
1 / 7 / 1
7,111
418
3,447
10,102
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
thomehler
Chaac
11
1 / 6 / 0
6,773
398
8,308
16,796
12,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 8
10,158
598
10,745
10,207
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Liteheart05
Bakasura
16
8 / 0 / 6
10,070
592
7,988
13,011
6,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
MasterSilverr
Danzaburou
15
7 / 0 / 3
10,092
594
7,067
4,552
1,418
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 2 / 9
8,391
494
6,361
12,592
11,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
crini2
King Arthur
15
0 / 1 / 9
8,846
520
4,549
7,232
3,950
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
3
Kills
28
28
Deaths
3
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
1
2
1
0.75
L
Raijin
DogeCannon
Raijin
0
6
0
0
L
Danzaburou
GreatWhiteGinger
Danzaburou
1
7
1
0.21
W
9
0
8
13
W
Bakasura
Liteheart05
Bakasura
8
0
6
11
W
Danzaburou
MasterSilverr
Danzaburou
7
0
3
8.5
W
4
2
9
4.25
W
King Arthur
crini2
King Arthur
0
1
9
4.5
L
Chaac
thomehler
Chaac
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,123
Damage
36,710
54,056
Taken
47,594
24,502
Mitigated
28,661
13,687
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,964
946
0
3,982
13,001
4,681
0
3,373
9,220
0
30,988
L
4,302
95
316
572
3,532
1,005
0
727
2,774
17,067
0
L
Raijin
DogeCannon
Raijin
6,102
130
0
1,859
10,625
3,077
104
4,100
5,908
54,780
0
L
Danzaburou
GreatWhiteGinger
Danzaburou
3,447
1,069
0
483
10,102
2,866
0
2,714
7,190
0
36,489
W
10,745
1,013
0
3,987
10,207
4,755
885
2,036
7,744
74,852
0
W
Bakasura
Liteheart05
Bakasura
7,988
5,181
0
5,571
13,011
6,734
304
1,665
11,177
0
78,514
W
Danzaburou
MasterSilverr
Danzaburou
7,067
2,297
0
2,096
4,552
1,418
1,968
1,088
3,464
0
59,209
W
6,361
562
703
1,796
12,592
11,804
0
4,586
7,567
29,285
0
W
King Arthur
crini2
King Arthur
4,549
258
0
1,000
7,232
3,950
424
490
6,201
1,629
41,319
L
Chaac
thomehler
Chaac
8,308
903
0
6,475
16,796
12,873
848
5,528
10,499
0
32,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,125
Gold Earned
47,557
331
Minions Killed
517
0
Camps Cleared
0
1,510,403
Distance Traveled
1,760,497
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,473
381
57
3
0
287,979
1
L
Ra
5,881
346
13
1
0
308,282
2
L
Raijin
7,887
464
134
8
0
318,109
2
L
Danzaburou
7,111
418
70
4
0
290,664
0
W
Merlin
10,158
598
137
8
0
338,756
0
W
Bakasura
10,070
592
118
7
0
432,716
3
W
Danzaburou
10,092
594
124
7
0
305,179
5
W
Ares
8,391
494
38
2
0
317,871
2
W
King Arthur
8,846
520
100
6
0
365,975
7
L
Chaac
6,773
398
57
3
0
305,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role