Player Matchup

Bacchus
Bacchus
FLETCHxWOLF
Bacchus
Level 62
God Stats
2W - 5L
1,426 SR
Queue Stats
13W - 17L
1,361 Elo+
Party 2
Set
Set
THExGHOSTx1213
Set
Level 69
God Stats
3W - 5L
1,434 SR
Queue Stats
25W - 30L
1,342 Elo+
Party 2
Zeus
Zeus
wanyewest85
Zeus
Level 125
God Stats
1W - 5L
1,004 SR
Queue Stats
111W - 152L
1,345 Elo+
Solo
Team Averages
Level 85
1,288 SR
1,349 Elo+

VS

Team Averages
Level 64
1,451 SR
1,492 Elo+
Neith
Neith
Donzo64
Neith
Level 83
God Stats
5W - 10L
1,294 SR
Queue Stats
142W - 180L
1,247 Elo+
Solo
Scylla
Scylla
superyolo64
Scylla
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,629 Elo+
Party 1
Chaac
Chaac
x_Master_Oogway
Chaac
Level 98
God Stats
1W - 1L
1,561 SR
Queue Stats
8W - 3L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FLETCHxWOLF
Bacchus
15
3 / 2 / 4
10,976
686
8,761
17,600
14,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 5 / 3
9,335
583
9,311
10,789
5,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 7 / 3
10,322
645
7,138
10,692
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Donzo64
Neith
15
5 / 2 / 5
11,080
693
7,415
6,152
2,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
14
1 / 3 / 11
10,012
626
9,052
9,347
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
8 / 3 / 5
10,903
681
15,811
17,997
14,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
14
14
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
Donzo64
Neith
5
2
5
3.75
L
Bacchus
FLETCHxWOLF
Bacchus
3
2
4
2.5
L
2
5
3
0.7
W
Scylla
1
3
11
2.17
L
3
7
3
0.64
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,210
Damage
32,278
39,081
Taken
33,496
21,916
Mitigated
19,687
12,101
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Donzo64
Neith
7,415
1,427
0
1,463
6,152
2,148
589
3,911
1,975
0
36,711
L
Bacchus
FLETCHxWOLF
Bacchus
8,761
370
281
8,706
17,600
14,121
0
5,012
11,874
18,187
0
L
9,311
5,031
183
1,865
10,789
5,045
0
3,280
6,999
181
22,355
W
Scylla
9,052
934
0
2,388
9,347
3,028
0
4,517
4,401
34,813
0
L
7,138
743
0
1,066
10,692
2,750
0
526
9,735
35,523
0
W
15,811
2,614
0
6,714
17,997
14,511
0
7,307
10,119
0
38,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,633
Gold Earned
31,995
130
Minions Killed
186
5
Camps Cleared
9
785,447
Distance Traveled
835,117
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,080
693
76
5
1
241,636
2
L
Bacchus
10,976
686
16
1
1
283,766
1
L
Set
9,335
583
34
2
0
269,032
5
W
Scylla
10,012
626
73
5
3
287,582
5
L
Zeus
10,322
645
80
5
4
232,649
3
W
Chaac
10,903
681
37
2
5
305,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role