Player Matchup

Atlas
Atlas
Blue__DiaMonD54
Atlas
Level 97
God Stats
3W - 3L
1,680 SR
Queue Stats
305W - 357L
1,377 Elo+
Party 2
Hades
Hades
Blue__RuBy54
Hades
Level 23
God Stats
2W - 5L
1,327 SR
Queue Stats
20W - 26L
1,358 Elo+
Party 2
Bellona
Bellona
Blue__ZirCoN54
Bellona
Level 64
God Stats
9W - 15L
1,369 SR
Queue Stats
86W - 144L
1,328 Elo+
Party 2
Neith
Neith
Pastabox810
Neith
Level 81
God Stats
2W - 6L
1,167 SR
Queue Stats
103W - 156L
1,345 Elo+
Party 2
Thanatos
Thanatos
stephdab13
Thanatos
Level 82
God Stats
13W - 8L
1,636 SR
Queue Stats
202W - 235L
1,383 Elo+
Party 2
Team Averages
Level 69
1,436 SR
1,358 Elo+

VS

Team Averages
Level 67
1,548 SR
1,355 Elo+
Ne Zha
Ne Zha
Boyar_MM
Ne Zha
Level 126
God Stats
14W - 10L
1,546 SR
Queue Stats
645W - 674L
1,420 Elo+
Solo
Chaac
Chaac
FussiestInk5365
Chaac
Level 61
God Stats
8W - 0L
2,005 SR
Queue Stats
176W - 203L
1,299 Elo+
Party 1
Persephone
Persephone
HunterCF89
Persephone
Level 68
God Stats
2W - 0L
1,526 SR
Queue Stats
244W - 278L
1,401 Elo+
Solo
Cernunnos
Cernunnos
LemonParty69420
Cernunnos
Level 38
God Stats
19W - 14L
1,562 SR
Queue Stats
149W - 141L
1,378 Elo+
Party 1
Horus
Horus
RazorBlade74012
Horus
Level 44
God Stats
2W - 4L
1,100 SR
Queue Stats
147W - 165L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,972
427
8,855
22,745
27,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

13
2 / 6 / 4
8,674
413
10,621
17,372
8,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 3 / 3
10,616
506
11,500
15,915
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 3 / 3
10,125
482
15,207
12,893
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
stephdab13
Thanatos
16
5 / 4 / 5
10,135
483
8,889
15,294
6,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Boyar_MM
Ne Zha
17
4 / 4 / 5
10,225
487
14,819
15,509
9,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
7 / 0 / 6
10,848
517
13,588
16,005
17,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
HunterCF89
Persephone
13
3 / 8 / 7
8,987
428
9,665
13,833
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
LemonParty69420
Cernunnos
15
3 / 4 / 8
9,277
442
15,804
15,046
5,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 10
9,814
467
5,457
19,259
11,880
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
55
20
Kills
19
20
Deaths
20
20
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
2
6
4
0.67
L
6
3
3
2.5
W
Ne Zha
Boyar_MM
Ne Zha
4
4
5
1.63
W
7
0
6
10
W
Persephone
HunterCF89
Persephone
3
8
7
0.81
W
Cernunnos
LemonParty69420
Cernunnos
3
4
8
1.75
L
5
3
3
2.17
W
2
4
10
1.75
L
Thanatos
stephdab13
Thanatos
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,072
Damage
59,333
84,219
Taken
79,652
57,826
Mitigated
48,230
26,886
Healing
30,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,855
3,319
0
4,067
22,745
27,605
16
1,530
21,077
30,077
0
L
10,621
1,571
327
6,279
17,372
8,314
656
5,143
12,008
44,374
0
L
11,500
1,686
0
1,613
15,915
10,280
264
2,630
12,628
0
66,122
W
Ne Zha
Boyar_MM
Ne Zha
14,819
3,485
0
4,862
15,509
9,463
1,507
1,171
13,723
0
66,706
W
13,588
1,429
768
7,238
16,005
17,001
87
5,058
10,758
10,648
55,038
W
Persephone
HunterCF89
Persephone
9,665
1,417
178
2,908
13,833
4,260
204
5,363
8,420
47,271
0
W
Cernunnos
LemonParty69420
Cernunnos
15,804
6,682
0
2,446
15,046
5,626
318
3,704
11,246
0
52,935
L
15,207
8,006
0
4,916
12,893
5,278
92
966
11,791
0
72,505
W
5,457
2,947
5,430
6,302
19,259
11,880
108
4,177
14,937
0
29,435
L
Thanatos
stephdab13
Thanatos
8,889
1,871
0
9,684
15,294
6,349
0
2,367
12,836
0
76,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
49,151
463
Minions Killed
393
0
Camps Cleared
0
1,933,353
Distance Traveled
1,986,637
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,972
427
36
2
0
382,691
6
L
Hades
8,674
413
67
3
0
378,514
0
L
Bellona
10,616
506
123
6
0
441,770
0
W
Ne Zha
10,225
487
107
5
0
418,323
3
W
Chaac
10,848
517
105
5
0
456,592
0
W
Persephone
8,987
428
57
3
0
383,180
3
W
Cernunnos
9,277
442
85
4
0
362,472
0
L
Neith
10,125
482
113
5
0
335,398
4
W
Horus
9,814
467
39
2
0
366,070
1
L
Thanatos
10,135
483
124
6
0
394,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role