Player Matchup

Medusa
Medusa
 
Medusa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AxelMem
Ne Zha
Level 88
God Stats
4W - 2L
1,542 SR
Queue Stats
64W - 76L
1,515 Elo+
Solo
Aphrodite
Aphrodite
Zveezl
Aphrodite
Level 47
God Stats
4W - 4L
1,546 SR
Queue Stats
172W - 150L
1,572 Elo+
Solo
Discordia
Discordia
stephmenk
Discordia
Level 33
God Stats
35W - 30L
1,581 SR
Queue Stats
105W - 90L
1,459 Elo+
Solo
Team Averages
Level 68
1,534 SR
1,509 Elo+

VS

Team Averages
Level 77
1,481 SR
1,477 Elo+
King Arthur
King Arthur
Amonaz
King Arthur
Level 94
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 14L
1,532 Elo+
Party 1
Scylla
Scylla
Gethean
Scylla
Level 7
God Stats
2W - 3L
1,521 SR
Queue Stats
4W - 7L
1,494 Elo+
Party 1
Serqet
Serqet
Kingkid01
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,445 Elo+
Solo
Jing Wei
Jing Wei
PitOfMadness
Jing Wei
Level 160
God Stats
23W - 31L
1,513 SR
Queue Stats
1,730W - 1,763L
1,510 Elo+
Solo
Chaac
Chaac
brokenfavors
Chaac
Level 56
God Stats
1W - 1L
1,369 SR
Queue Stats
18W - 34L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
14 / 4 / 15
17,439
1,090
23,166
16,056
9,160
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
 
Artio
20
5 / 3 / 21
14,445
903
11,867
30,555
51,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
AxelMem
Ne Zha
20
11 / 11 / 21
16,473
1,030
43,274
28,078
13,478
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Aphrodite
Zveezl
Aphrodite
20
5 / 1 / 21
15,239
952
16,856
12,081
10,569
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
stephmenk
Discordia
20
3 / 2 / 20
14,754
922
28,339
12,932
5,406
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

90

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amonaz
King Arthur
20
4 / 12 / 14
15,441
965
17,246
40,544
31,199
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Gethean
Scylla
20
4 / 9 / 11
14,741
921
18,797
23,780
9,678
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Kingkid01
Serqet
19
1 / 6 / 4
12,422
776
5,868
12,057
4,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
PitOfMadness
Jing Wei
20
5 / 4 / 12
15,539
971
22,786
18,540
7,202
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
7 / 7 / 13
16,082
1,005
27,923
37,109
40,851
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
75
38
Kills
21
21
Deaths
38
98
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
14
4
15
5.38
W
Artio
 
Artio
5
3
21
5.17
L
King Arthur
Amonaz
King Arthur
4
12
14
0.92
W
Ne Zha
AxelMem
Ne Zha
11
11
21
1.95
L
Scylla
Gethean
Scylla
4
9
11
1.06
L
Serqet
Kingkid01
Serqet
1
6
4
0.5
L
Jing Wei
PitOfMadness
Jing Wei
5
4
12
2.75
W
Aphrodite
Zveezl
Aphrodite
5
1
21
15.5
L
7
7
13
1.93
W
Discordia
stephmenk
Discordia
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,502
Damage
92,620
99,702
Taken
132,030
89,977
Mitigated
93,601
29,215
Healing
19,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
23,166
11,142
0
178
16,056
9,160
0
4,243
11,489
0
50,136
W
Artio
 
Artio
11,867
1,724
385
1,774
30,555
51,364
0
6,136
23,435
20,216
0
L
King Arthur
Amonaz
King Arthur
17,246
659
0
0
40,544
31,199
0
23,206
17,338
0
42,079
W
Ne Zha
AxelMem
Ne Zha
43,274
18,718
0
6,405
28,078
13,478
0
4,898
21,952
0
79,665
L
Scylla
Gethean
Scylla
18,797
1,925
454
1,482
23,780
9,678
0
6,745
17,035
40,312
0
L
Serqet
Kingkid01
Serqet
5,868
1,336
0
22
12,057
4,671
0
5,030
7,027
0
9,515
L
Jing Wei
PitOfMadness
Jing Wei
22,786
13,328
0
3,948
18,540
7,202
0
6,241
12,299
0
67,301
W
Aphrodite
Zveezl
Aphrodite
16,856
2,460
10,387
6,774
12,081
10,569
0
2,159
9,703
34,132
0
L
27,923
6,345
0
14,088
37,109
40,851
0
15,840
21,269
0
67,157
W
Discordia
stephmenk
Discordia
28,339
2,039
516
2,796
12,932
5,406
0
1,361
10,911
72,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,350
Gold Earned
74,225
298
Minions Killed
299
9
Camps Cleared
13
1,447,409
Distance Traveled
1,416,919
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,439
1,090
62
4
5
315,202
0
W
Artio
14,445
903
10
1
0
246,237
0
L
King Arthur
15,441
965
71
4
1
295,419
0
W
Ne Zha
16,473
1,030
63
4
1
276,233
2
L
Scylla
14,741
921
64
4
0
283,978
0
L
Serqet
12,422
776
15
1
1
210,377
1
L
Jing Wei
15,539
971
66
4
10
330,433
1
W
Aphrodite
15,239
952
51
3
2
331,788
0
L
Chaac
16,082
1,005
83
5
1
296,712
0
W
Discordia
14,754
922
112
7
1
277,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role