Player Matchup

Tiamat
Tiamat
GaidenDwalker
Tiamat
Level 143
God Stats
98W - 91L
1,442 SR
Queue Stats
919W - 1,021L
1,411 Elo+
Solo
Bakasura
Bakasura
ORSOMBRA
Bakasura
Level 60
God Stats
45W - 33L
1,462 SR
Queue Stats
117W - 139L
1,354 Elo+
Solo
Cu Chulainn
Cu Chulainn
Schl4fender
Cu Chulainn
Level 97
God Stats
2W - 5L
1,250 SR
Queue Stats
363W - 391L
1,392 Elo+
Solo
Bacchus
Bacchus
red tee cult
Bacchus
Level 104
God Stats
2W - 2L
1,497 SR
Queue Stats
23W - 27L
1,394 Elo+
Solo
Izanami
Izanami
terance23
Izanami
Level 63
God Stats
2W - 2L
1,308 SR
Queue Stats
9W - 6L
1,392 Elo+
Solo
Team Averages
Level 93
1,392 SR
1,389 Elo+

VS

Team Averages
Level 47
1,345 SR
1,281 Elo+
Medusa
Medusa
Dieng9x
Medusa
Level 22
God Stats
0W - 2L
1,183 SR
Queue Stats
24W - 42L
1,308 Elo+
Party 1
Skadi
Skadi
KanIsYourFriend
Skadi
Level 53
God Stats
4W - 12L
1,297 SR
Queue Stats
91W - 219L
1,286 Elo+
Party 1
Nox
Nox
MalvinDrago
Nox
Level 46
God Stats
3W - 6L
1,250 SR
Queue Stats
55W - 83L
1,258 Elo+
Solo
Chaac
Chaac
Mex4WarDog
Chaac
Level 67
God Stats
3W - 4L
1,425 SR
Queue Stats
133W - 160L
1,304 Elo+
Solo
Khepri
Khepri
llLTomazll
Khepri
Level 47
God Stats
3W - 4L
1,570 SR
Queue Stats
110W - 158L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,577
541
4,716
4,588
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
ORSOMBRA
Bakasura
12
0 / 1 / 1
7,127
509
1,378
7,761
2,763
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Schl4fender
Cu Chulainn
14
6 / 0 / 5
9,027
645
8,056
7,386
6,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
red tee cult
Bacchus
11
4 / 2 / 9
7,726
552
7,333
8,431
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
terance23
Izanami
13
6 / 0 / 6
8,275
591
9,691
4,874
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dieng9x
Medusa
11
1 / 4 / 3
6,253
447
6,344
10,619
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 4 / 1
5,810
415
2,466
7,123
2,161
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 4 / 2
6,482
463
2,427
6,606
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
8
0 / 4 / 0
5,409
386
1,449
6,164
2,312
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
llLTomazll
Khepri
8
0 / 4 / 3
5,506
393
2,239
11,063
6,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
5
5
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
Dieng9x
Medusa
1
4
3
0.63
W
4
2
1
2.25
L
1
4
1
0.38
L
3
4
2
1
L
Chaac
0
4
0
0
W
Bakasura
ORSOMBRA
Bakasura
0
1
1
0.5
W
Cu Chulainn
Schl4fender
Cu Chulainn
6
0
5
8.5
L
Khepri
llLTomazll
Khepri
0
4
3
0.38
W
Bacchus
red tee cult
Bacchus
4
2
9
4.25
W
Izanami
terance23
Izanami
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,174
Damage
14,925
33,040
Taken
41,575
21,910
Mitigated
17,640
8,965
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Dieng9x
Medusa
6,344
2,131
0
996
10,619
4,147
0
3,906
6,546
0
40,374
W
4,716
340
0
1,158
4,588
2,954
1,861
499
4,060
38,152
0
L
2,466
1,325
0
1,876
7,123
2,161
0
2,560
4,446
0
19,862
L
2,427
177
0
914
6,606
2,483
0
2,686
3,732
24,352
0
L
Chaac
1,449
202
0
1,402
6,164
2,312
264
1,304
4,339
0
18,329
W
Bakasura
ORSOMBRA
Bakasura
1,378
1,195
0
3,922
7,761
2,763
301
501
7,247
0
32,899
W
Cu Chulainn
Schl4fender
Cu Chulainn
8,056
1,057
0
2,150
7,386
6,758
619
14
7,372
14,355
35,372
L
Khepri
llLTomazll
Khepri
2,239
127
0
2,540
11,063
6,537
0
2,851
7,973
11,749
0
W
Bacchus
red tee cult
Bacchus
7,333
529
0
780
8,431
7,975
184
1,976
6,295
15,369
0
W
Izanami
terance23
Izanami
9,691
6,621
0
955
4,874
1,460
2,039
1,424
3,400
0
50,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,732
Gold Earned
29,460
353
Minions Killed
248
0
Camps Cleared
0
1,336,990
Distance Traveled
1,129,918
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,253
447
76
5
0
245,201
0
W
Tiamat
7,577
541
60
4
0
246,272
4
L
Skadi
5,810
415
53
4
0
249,093
2
L
Nox
6,482
463
68
5
0
236,030
3
L
Chaac
5,409
386
33
2
0
159,676
0
W
Bakasura
7,127
509
81
6
0
297,291
1
W
Cu Chulainn
9,027
645
109
8
0
256,132
0
L
Khepri
5,506
393
18
1
0
239,918
0
W
Bacchus
7,726
552
18
1
0
282,209
2
W
Izanami
8,275
591
85
6
0
255,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role