Player Matchup

Medusa
Medusa
PlutosCrest
Medusa
Level 69
God Stats
9W - 10L
1,612 SR
Queue Stats
124W - 166L
1,491 Elo+
Party 2
Zhong Kui
Zhong Kui
THUNDERBORN1
Zhong Kui
Level 122
God Stats
23W - 22L
1,619 SR
Queue Stats
136W - 135L
1,511 Elo+
Party 2
Mercury
Mercury
TheRandomestDuck
Mercury
Level 160
God Stats
8W - 6L
1,699 SR
Queue Stats
408W - 374L
1,562 Elo+
Party 2
Ra
Ra
Trinidy407
Ra
Level 107
God Stats
13W - 6L
1,725 SR
Queue Stats
360W - 328L
1,565 Elo+
Party 2
Cabrakan
Cabrakan
legitsnipezXo
Cabrakan
Level 68
God Stats
0W - 1L
1,554 SR
Queue Stats
261W - 187L
1,533 Elo+
Party 2
Team Averages
Level 105
1,642 SR
1,533 Elo+

VS

Team Averages
Level 117
1,693 SR
1,532 Elo+
Nike
Nike
Dredgen_Lokiir
Nike
Level 130
God Stats
2W - 2L
1,513 SR
Queue Stats
271W - 278L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
Forneus09
Baron Samedi
Level 67
God Stats
3W - 0L
1,701 SR
Queue Stats
14W - 5L
1,651 Elo+
Party 1
Fenrir
Fenrir
KageTheKit
Fenrir
Level 157
God Stats
1W - 1L
1,539 SR
Queue Stats
59W - 47L
1,604 Elo+
Party 1
Medusa
Medusa
RoxasTheFoxas
Medusa
Level 87
God Stats
9W - 4L
1,672 SR
Queue Stats
133W - 109L
1,543 Elo+
Party 1
Ymir
Ymir
YasBroly
Ymir
Level 146
God Stats
5W - 0L
2,041 SR
Queue Stats
14W - 4L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 5 / 0
7,649
425
1,758
10,399
2,420
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
THUNDERBORN1
Zhong Kui
16
2 / 2 / 1
9,624
535
8,081
12,493
8,767
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
1 / 4 / 3
8,994
500
3,997
13,911
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 7 / 1
9,529
529
8,596
10,177
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
legitsnipezXo
Cabrakan
12
0 / 6 / 1
7,511
417
2,143
14,191
10,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 2
10,414
579
4,376
15,007
10,022
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Forneus09
Baron Samedi
15
1 / 3 / 7
9,206
511
5,402
9,056
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
KageTheKit
Fenrir
17
8 / 1 / 6
10,617
590
13,872
15,295
7,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
12 / 0 / 4
11,671
648
12,432
9,348
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
15
3 / 1 / 10
9,378
521
4,690
10,191
11,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
7
Kills
24
24
Deaths
8
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
W
Baron Samedi
Forneus09
Baron Samedi
1
3
7
1.5
W
Fenrir
KageTheKit
Fenrir
8
1
6
11
L
Medusa
0
5
0
0
W
12
0
4
14
L
Zhong Kui
THUNDERBORN1
Zhong Kui
2
2
1
1.25
L
1
4
3
0.63
L
4
7
1
0.64
W
Ymir
3
1
10
8
L
Cabrakan
legitsnipezXo
Cabrakan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,575
Damage
40,772
61,171
Taken
58,897
29,331
Mitigated
36,752
18,642
Healing
24,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,376
335
0
3,677
15,007
10,022
17
5,361
9,646
0
66,478
W
Baron Samedi
Forneus09
Baron Samedi
5,402
293
950
3,760
9,056
4,483
1,037
2,453
6,437
51,270
0
W
Fenrir
KageTheKit
Fenrir
13,872
4,979
0
7,192
15,295
7,938
1,374
5,389
9,667
0
67,015
L
Medusa
1,758
536
0
1,290
10,399
2,420
322
1,282
9,032
0
55,115
W
12,432
6,070
0
5,342
9,348
3,254
3,437
2,687
6,635
0
87,561
L
Zhong Kui
THUNDERBORN1
Zhong Kui
8,081
877
0
7,118
12,493
8,767
835
832
11,553
62,087
0
L
3,997
2,726
0
4,710
13,911
4,248
0
1,486
12,252
0
64,067
L
8,596
1,078
700
1,656
10,177
3,262
0
2,890
6,973
57,227
0
W
Ymir
4,690
863
1,192
2,168
10,191
11,055
363
2,535
7,547
32,523
0
L
Cabrakan
legitsnipezXo
Cabrakan
2,143
258
0
3,168
14,191
10,634
0
2,574
11,269
26,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,307
Gold Earned
51,286
515
Minions Killed
542
0
Camps Cleared
0
1,678,921
Distance Traveled
1,879,891
19
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,414
579
144
8
0
347,776
7
W
Baron Samedi
9,206
511
91
5
0
340,692
1
W
Fenrir
10,617
590
119
7
0
427,703
7
L
Medusa
7,649
425
101
6
0
335,785
3
W
Medusa
11,671
648
144
8
0
382,060
7
L
Zhong Kui
9,624
535
137
8
0
307,618
3
L
Mercury
8,994
500
115
6
0
410,513
2
L
Ra
9,529
529
112
6
0
287,873
2
W
Ymir
9,378
521
44
2
0
381,660
9
L
Cabrakan
7,511
417
50
3
0
337,132
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role