Player Matchup

Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
KrippledElephan
Mulan
Level 118
God Stats
26W - 9L
1,852 SR
Queue Stats
490W - 432L
1,554 Elo+
Solo
Chiron
Chiron
MysticMallard
Chiron
Level 49
God Stats
5W - 5L
1,376 SR
Queue Stats
148W - 153L
1,503 Elo+
Party 2
Ratatoskr
Ratatoskr
Tenzza12
Ratatoskr
Level 42
God Stats
3W - 1L
1,770 SR
Queue Stats
120W - 122L
1,443 Elo+
Party 2
Sol
Sol
TragicSinner
Sol
Level 147
God Stats
6W - 6L
1,578 SR
Queue Stats
186W - 217L
1,375 Elo+
Solo
Team Averages
Level 77
1,615 SR
1,475 Elo+

VS

Team Averages
Level 82
1,540 SR
1,421 Elo+
Ne Zha
Ne Zha
BingBong90
Ne Zha
Level 16
God Stats
2W - 2L
1,487 SR
Queue Stats
2W - 6L
1,332 Elo+
Party 1
Fenrir
Fenrir
CooI Penguin
Fenrir
Level 146
God Stats
7W - 5L
1,734 SR
Queue Stats
157W - 174L
1,484 Elo+
Solo
Kukulkan
Kukulkan
DirtyDannnnnnnny
Kukulkan
Level 69
God Stats
2W - 4L
1,346 SR
Queue Stats
92W - 97L
1,428 Elo+
Party 1
Odin
Odin
Kingkay808
Odin
Level 61
God Stats
3W - 4L
1,525 SR
Queue Stats
71W - 76L
1,359 Elo+
Solo
Artemis
Artemis
S1mply_Ic0nic
Artemis
Level 117
God Stats
5W - 1L
1,605 SR
Queue Stats
472W - 531L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
4 / 0 / 5
6,083
608
3,761
6,335
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 0
6,785
679
5,045
5,589
3,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

9
3 / 1 / 5
5,776
578
4,084
4,757
1,358
Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
Tenzza12
Ratatoskr
10
1 / 0 / 3
5,720
572
2,228
6,215
1,825
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 0 / 1
6,481
648
4,868
3,598
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BingBong90
Ne Zha
7
0 / 5 / 1
4,631
463
2,880
8,254
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
8
1 / 3 / 0
5,019
502
1,884
6,387
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
5,020
502
797
2,491
750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 0
4,455
446
1,751
8,533
3,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
7
0 / 3 / 1
4,415
442
3,199
5,542
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
16
Kills
1
1
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
5
6.5
L
Ne Zha
BingBong90
Ne Zha
0
5
1
0.1
L
Fenrir
1
3
0
0.33
L
0
2
0
0
L
0
3
0
0
W
3
0
0
3
W
3
1
5
5.5
L
Artemis
0
3
1
0.17
W
Ratatoskr
Tenzza12
Ratatoskr
1
0
3
2.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,986
Damage
10,511
26,494
Taken
31,207
13,319
Mitigated
10,708
10,592
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,761
1,065
0
1,869
6,335
5,347
0
161
6,174
18,192
0
L
Ne Zha
BingBong90
Ne Zha
2,880
726
0
1,478
8,254
3,018
0
3,652
4,602
0
15,967
L
Fenrir
1,884
481
0
2,021
6,387
1,866
0
1,817
4,570
0
23,106
L
797
42
0
500
2,491
750
0
1,384
1,107
23,826
0
L
1,751
599
0
580
8,533
3,834
0
610
7,923
0
14,569
W
5,045
1,157
0
2,123
5,589
3,512
392
0
5,589
0
41,602
W
4,084
1,227
411
1,409
4,757
1,358
54
0
4,757
0
23,193
L
Artemis
3,199
1,191
0
1,331
5,542
1,240
0
834
4,708
0
18,128
W
Ratatoskr
Tenzza12
Ratatoskr
2,228
449
0
2,998
6,215
1,825
0
312
5,903
0
30,112
W
4,868
1,568
84
1,698
3,598
1,277
450
324
3,274
26,700
4,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,845
Gold Earned
23,540
311
Minions Killed
221
0
Camps Cleared
0
1,012,726
Distance Traveled
963,499
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,083
608
19
2
0
194,816
0
L
Ne Zha
4,631
463
29
3
0
185,102
4
L
Fenrir
5,019
502
52
5
0
192,681
1
L
Kukulkan
5,020
502
62
6
0
221,047
3
L
Odin
4,455
446
38
4
0
205,467
0
W
Mulan
6,785
679
98
10
0
176,022
4
W
Chiron
5,776
578
55
6
0
199,181
2
L
Artemis
4,415
442
40
4
0
159,202
4
W
Ratatoskr
5,720
572
70
7
0
246,435
0
W
Sol
6,481
648
69
7
0
196,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role