Player Matchup

Bastet
Bastet
 
Bastet
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Cruusang
Chaac
Level 39
God Stats
8W - 10L
1,504 SR
Queue Stats
34W - 38L
1,499 Elo+
Solo
Neith
Neith
MisterPTXagain
Neith
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 31L
1,607 Elo+
Party 2
Persephone
Persephone
SheWas18TrustMe
Persephone
Level 47
God Stats
1W - 2L
1,431 SR
Queue Stats
47W - 33L
1,614 Elo+
Party 2
Ymir
Ymir
TheOriol
Ymir
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,559 Elo+
Solo
Team Averages
Level 41
1,487 SR
1,556 Elo+

VS

Team Averages
Level 77
1,529 SR
1,529 Elo+
Atlas
Atlas
FixVazana
Atlas
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 82L
1,445 Elo+
Solo
Neith
Neith
KG69
Neith
Level 36
God Stats
8W - 4L
1,638 SR
Queue Stats
37W - 27L
1,603 Elo+
Party 1
Hun Batz
Hun Batz
Paghur
Hun Batz
Level 88
God Stats
1W - 2L
1,273 SR
Queue Stats
4W - 5L
1,404 Elo+
Party 1
Chang'e
Chang'e
Stanles
Chang'e
Level 105
God Stats
7W - 7L
1,736 SR
Queue Stats
74W - 53L
1,635 Elo+
Party 1
Hercules
Hercules
TheChosenOneTCO
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 2 / 5
7,458
533
7,668
10,640
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Cruusang
Chaac
1
0 / 0 / 0
4,245
303
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 2 / 0
7,573
541
5,548
5,963
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
SheWas18TrustMe
Persephone
15
3 / 1 / 4
9,190
656
10,522
9,106
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
2 / 1 / 0
6,710
479
4,851
8,017
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FixVazana
Atlas
10
0 / 1 / 1
6,655
475
3,417
9,436
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
KG69
Neith
13
1 / 2 / 0
7,333
524
3,580
9,220
2,609
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Paghur
Hun Batz
14
2 / 2 / 1
8,050
575
4,653
8,184
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Stanles
Chang'e
13
2 / 3 / 1
7,837
560
4,586
7,288
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
12
1 / 1 / 1
7,226
516
5,448
8,236
5,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
9
Kills
6
6
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
2
5
1.75
L
Chaac
Cruusang
Chaac
0
0
0
0
W
Atlas
FixVazana
Atlas
0
1
1
0.5
W
Neith
KG69
Neith
1
2
0
0.5
L
3
2
0
1.5
W
Hun Batz
Paghur
Hun Batz
2
2
1
1.25
L
Persephone
SheWas18TrustMe
Persephone
3
1
4
5
W
Chang'e
Stanles
Chang'e
2
3
1
0.83
W
Hercules
1
1
1
1.5
L
Ymir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,589
Damage
21,684
33,726
Taken
42,364
13,748
Mitigated
20,170
10,362
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,668
1,876
0
5,891
10,640
3,380
0
2,046
8,516
0
47,077
L
Chaac
Cruusang
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Atlas
FixVazana
Atlas
3,417
1,569
280
1,225
9,436
7,365
0
4,757
4,473
17,253
0
W
Neith
KG69
Neith
3,580
1,665
0
4,762
9,220
2,609
748
242
8,978
0
50,455
L
5,548
2,589
0
1,225
5,963
2,409
200
1,750
4,213
0
47,966
W
Hun Batz
Paghur
Hun Batz
4,653
1,056
0
2,732
8,184
2,644
0
2,643
5,495
0
51,459
L
Persephone
SheWas18TrustMe
Persephone
10,522
1,012
0
2,328
9,106
3,002
0
3,632
5,473
72,945
0
W
Chang'e
Stanles
Chang'e
4,586
336
385
2,391
7,288
1,976
427
2,908
4,182
51,523
0
W
Hercules
5,448
1,807
0
2,288
8,236
5,576
143
4,525
3,689
1,961
21,999
L
Ymir
4,851
686
0
918
8,017
4,957
0
831
6,811
22,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,176
Gold Earned
37,101
375
Minions Killed
444
0
Camps Cleared
0
1,082,696
Distance Traveled
1,322,016
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,458
533
87
6
0
281,146
4
L
Chaac
4,245
303
0
0
0
4,937
0
W
Atlas
6,655
475
19
1
0
251,831
8
W
Neith
7,333
524
115
8
0
256,142
2
L
Neith
7,573
541
109
8
0
254,369
7
W
Hun Batz
8,050
575
117
8
0
318,007
2
L
Persephone
9,190
656
140
10
0
303,664
4
W
Chang'e
7,837
560
116
8
0
287,706
4
W
Hercules
7,226
516
77
6
0
208,330
1
L
Ymir
6,710
479
39
3
0
238,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role