Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Eraticus1234
Vamana
Level 134
God Stats
2W - 3L
1,327 SR
Queue Stats
319W - 320L
1,524 Elo+
Solo
Atlas
Atlas
JoeRicky
Atlas
Level 103
God Stats
1W - 1L
1,363 SR
Queue Stats
154W - 151L
1,510 Elo+
Party 1
Janus
Janus
Maximilian1270
Janus
Level 87
God Stats
3W - 3L
1,619 SR
Queue Stats
318W - 272L
1,617 Elo+
Solo
Ullr
Ullr
Safferok
Ullr
Level 108
God Stats
5W - 7L
1,380 SR
Queue Stats
130W - 115L
1,505 Elo+
Party 1
Team Averages
Level 118
1,438 SR
1,531 Elo+

VS

Team Averages
Level 57
1,441 SR
1,519 Elo+
Aphrodite
Aphrodite
CaptainPeeP
Aphrodite
Level 102
God Stats
13W - 18L
1,360 SR
Queue Stats
361W - 367L
1,534 Elo+
Solo
Atlas
Atlas
JB2002TSR
Atlas
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 174L
1,495 Elo+
Solo
Medusa
Medusa
McDonall
Medusa
Level 38
God Stats
2W - 4L
1,277 SR
Queue Stats
80W - 72L
1,525 Elo+
Solo
Janus
Janus
SrRisketos
Janus
Level 72
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 68L
1,489 Elo+
Solo
Bastet
Bastet
Хopek
Bastet
Level 41
God Stats
41W - 50L
1,568 SR
Queue Stats
171W - 176L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 4
6,448
496
2,847
7,742
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
12
0 / 1 / 2
7,163
551
6,962
8,724
8,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Atlas
JoeRicky
Atlas
9
0 / 3 / 5
6,263
482
3,630
10,931
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
7 / 2 / 1
7,667
590
6,317
6,393
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
12
4 / 3 / 5
7,795
600
6,435
8,433
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CaptainPeeP
Aphrodite
12
0 / 1 / 0
6,934
533
3,794
7,165
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
JB2002TSR
Atlas
3
0 / 1 / 0
4,219
325
421
2,435
769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
McDonall
Medusa
12
3 / 3 / 1
6,447
496
4,628
7,816
2,171
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
11
4 / 2 / 3
6,895
530
7,760
7,595
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Хopek
Bastet
12
5 / 4 / 4
7,089
545
9,108
11,102
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
12
12
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
4
0.67
L
Aphrodite
CaptainPeeP
Aphrodite
0
1
0
0
W
Vamana
0
1
2
1
L
Atlas
JB2002TSR
Atlas
0
1
0
0
W
Atlas
JoeRicky
Atlas
0
3
5
0.83
W
7
2
1
3.75
L
Medusa
McDonall
Medusa
3
3
1
1.17
W
Ullr
4
3
5
2.17
L
Janus
4
2
3
2.75
L
Bastet
Хopek
Bastet
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,191
Damage
25,711
42,223
Taken
36,113
20,862
Mitigated
14,376
13,781
Healing
12,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,847
0
0
2,141
7,742
2,738
0
1,890
5,734
34,760
0
L
Aphrodite
CaptainPeeP
Aphrodite
3,794
514
484
4,545
7,165
5,375
0
501
6,624
46,190
0
W
Vamana
6,962
2,466
0
4,603
8,724
8,431
0
4,148
4,534
0
46,291
L
Atlas
JB2002TSR
Atlas
421
169
0
1,103
2,435
769
0
547
1,888
2,080
0
W
Atlas
JoeRicky
Atlas
3,630
1,591
468
2,577
10,931
5,799
0
1,698
9,063
18,514
0
W
6,317
272
0
1,736
6,393
1,579
22
1,765
4,504
32,701
0
L
Medusa
McDonall
Medusa
4,628
2,964
0
1,426
7,816
2,171
0
2,021
5,791
0
38,770
W
Ullr
6,435
2,355
0
2,256
8,433
2,315
1,971
1,904
6,413
0
39,328
L
Janus
7,760
110
59
1,851
7,595
2,377
0
4,822
2,631
35,106
0
L
Bastet
Хopek
Bastet
9,108
2,532
0
3,500
11,102
3,684
0
4,508
6,385
0
40,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
31,584
337
Minions Killed
335
0
Camps Cleared
0
1,182,201
Distance Traveled
1,013,098
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,448
496
63
5
0
261,691
0
L
Aphrodite
6,934
533
120
9
0
212,383
4
W
Vamana
7,163
551
83
6
0
222,897
5
L
Atlas
4,219
325
5
0
0
44,718
0
W
Atlas
6,263
482
28
2
0
202,546
1
W
Janus
7,667
590
77
6
0
264,673
3
L
Medusa
6,447
496
68
5
0
231,881
1
W
Ullr
7,795
600
86
7
0
230,394
1
L
Janus
6,895
530
70
5
0
263,304
3
L
Bastet
7,089
545
72
6
0
260,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role