Player Matchup

Thanatos
Thanatos
NeomSmite
Thanatos
Level 43
God Stats
124W - 120L
1,473 SR
Queue Stats
141W - 132L
1,461 Elo+
Solo
Zeus
Zeus
Shawnz997
Zeus
Level 118
God Stats
15W - 13L
1,628 SR
Queue Stats
798W - 634L
1,620 Elo+
Solo
Heimdallr
Heimdallr
Takeda156
Heimdallr
Level 56
God Stats
6W - 8L
1,438 SR
Queue Stats
177W - 217L
1,450 Elo+
Solo
Team Averages
Level 72
1,513 SR
1,511 Elo+

VS

Team Averages
Level 72
1,532 SR
1,368 Elo+
Sol
Sol
gemstone02
Sol
Level 57
God Stats
2W - 3L
1,385 SR
Queue Stats
122W - 245L
1,206 Elo+
Solo
Cthulhu
Cthulhu
schaapman
Cthulhu
Level 121
God Stats
21W - 13L
1,712 SR
Queue Stats
412W - 366L
1,750 Elo+
Solo
Bellona
Bellona
Øklyshe
Bellona
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NeomSmite
Thanatos
13
5 / 0 / 7
8,111
811
6,270
8,396
3,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
13
9 / 0 / 6
8,725
873
20,556
5,962
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Takeda156
Heimdallr
11
1 / 2 / 10
7,291
729
3,715
5,526
2,068
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,546
555
2,477
8,230
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
schaapman
Cthulhu
11
2 / 5 / 0
6,502
650
8,240
12,616
9,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Øklyshe
Bellona
8
0 / 4 / 1
5,721
572
3,724
12,500
10,970
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
2
2
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
NeomSmite
Thanatos
5
0
7
8.5
W
Zeus
9
0
6
12
W
Heimdallr
Takeda156
Heimdallr
1
2
10
3
L
0
6
0
0
L
Cthulhu
schaapman
Cthulhu
2
5
0
0.4
L
Bellona
Øklyshe
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,541
Damage
14,441
19,884
Taken
33,346
7,360
Mitigated
23,322
11,778
Healing
4,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
NeomSmite
Thanatos
6,270
1,876
0
7,928
8,396
3,039
825
4,246
3,713
0
29,295
W
Zeus
20,556
4,644
0
3,627
5,962
2,253
1,202
3,762
1,901
36,998
3,095
W
Heimdallr
Takeda156
Heimdallr
3,715
1,286
0
223
5,526
2,068
273
2,440
2,943
0
20,848
L
2,477
378
0
1,297
8,230
3,113
0
5,035
3,195
8,745
583
L
Cthulhu
schaapman
Cthulhu
8,240
464
93
1,667
12,616
9,239
0
7,317
5,299
23,646
0
L
Bellona
Øklyshe
Bellona
3,724
536
0
1,735
12,500
10,970
0
6,885
5,615
0
6,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,127
Gold Earned
17,769
139
Minions Killed
68
9
Camps Cleared
0
555,400
Distance Traveled
586,089
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,111
811
55
6
5
196,674
4
W
Zeus
8,725
873
50
5
2
191,616
3
W
Heimdallr
7,291
729
34
3
2
167,110
0
L
Sol
5,546
555
21
2
0
173,629
1
L
Cthulhu
6,502
650
43
4
0
185,489
3
L
Bellona
5,721
572
4
0
0
226,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role