Player Matchup

Medusa
Medusa
FAFFO2310
Medusa
Level 107
God Stats
6W - 7L
1,513 SR
Queue Stats
111W - 123L
1,423 Elo+
Party 1
Athena
Athena
M7117191337
Athena
Level 129
God Stats
1W - 2L
1,496 SR
Queue Stats
114W - 139L
1,423 Elo+
Solo
Olorun
Olorun
ManuGiuly
Olorun
Level 16
God Stats
9W - 12L
1,504 SR
Queue Stats
38W - 35L
1,385 Elo+
Party 1
Team Averages
Level 84
1,505 SR
1,410 Elo+

VS

Team Averages
Level 91
1,517 SR
1,447 Elo+
Hou Yi
Hou Yi
Leandro1993
Hou Yi
Level 160
God Stats
8W - 4L
1,600 SR
Queue Stats
511W - 528L
1,555 Elo+
Solo
Odin
Odin
Pulsar_Emelka
Odin
Level 48
God Stats
15W - 18L
1,450 SR
Queue Stats
54W - 93L
1,311 Elo+
Solo
He Bo
He Bo
YchM
He Bo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
461W - 394L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FAFFO2310
Medusa
16
12 / 3 / 1
12,542
784
18,538
11,928
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
13
3 / 2 / 13
11,499
719
7,379
26,776
29,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
ManuGiuly
Olorun
15
3 / 3 / 11
10,813
676
7,928
10,482
4,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
5 / 4 / 3
10,893
681
13,407
15,401
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 7 / 6
10,168
636
9,373
14,177
11,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
YchM
He Bo
12
1 / 7 / 5
9,612
601
9,240
11,285
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
18
Kills
8
8
Deaths
18
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
FAFFO2310
Medusa
12
3
1
4.17
L
Hou Yi
5
4
3
1.63
W
Athena
3
2
13
4.75
W
Olorun
ManuGiuly
Olorun
3
3
11
2.83
L
2
7
6
0.71
L
He Bo
YchM
He Bo
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
32,020
49,186
Taken
40,863
40,097
Mitigated
22,563
10,770
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
FAFFO2310
Medusa
18,538
8,181
0
1,654
11,928
5,914
1,225
3,265
8,663
0
56,701
L
Hou Yi
13,407
6,549
0
5,310
15,401
7,368
0
5,098
10,303
0
51,702
W
Athena
7,379
1,771
0
5,763
26,776
29,910
397
5,778
20,817
16,855
0
W
Olorun
ManuGiuly
Olorun
7,928
4,489
1,346
2,007
10,482
4,273
723
1,338
9,051
33,663
0
L
9,373
3,041
0
1,056
14,177
11,302
0
4,715
9,462
681
29,621
L
He Bo
YchM
He Bo
9,240
857
0
1,702
11,285
3,893
0
5,779
5,506
28,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,854
Gold Earned
30,673
159
Minions Killed
159
3
Camps Cleared
9
880,836
Distance Traveled
831,967
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,542
784
83
5
2
287,084
5
L
Hou Yi
10,893
681
69
4
5
286,534
2
W
Athena
11,499
719
12
1
0
301,292
3
W
Olorun
10,813
676
64
4
1
292,460
1
L
Odin
10,168
636
47
3
2
289,858
0
L
He Bo
9,612
601
43
3
2
255,575
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role