Player Matchup

Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DelinaxJwz
Danzaburou
Level 103
God Stats
2W - 3L
1,496 SR
Queue Stats
25W - 21L
1,552 Elo+
Solo
Ah Puch
Ah Puch
KAROJOKER
Ah Puch
Level 97
God Stats
14W - 13L
1,534 SR
Queue Stats
47W - 46L
1,444 Elo+
Solo
Arachne
Arachne
Macancala
Arachne
Level 128
God Stats
29W - 23L
1,599 SR
Queue Stats
103W - 99L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Sqyrrene321
Cthulhu
Level 49
God Stats
3W - 5L
1,474 SR
Queue Stats
17W - 18L
1,411 Elo+
Solo
Team Averages
Level 97
1,521 SR
1,476 Elo+

VS

Team Averages
Level 70
1,562 SR
1,420 Elo+
Cupid
Cupid
 
Cupid
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Cookisia
Arachne
Level 103
God Stats
21W - 10L
1,707 SR
Queue Stats
69W - 50L
1,468 Elo+
Solo
Cerberus
Cerberus
Gojster
Cerberus
Level 69
God Stats
2W - 2L
1,300 SR
Queue Stats
31W - 50L
1,337 Elo+
Party 1
Osiris
Osiris
Smalecoast
Osiris
Level 68
God Stats
8W - 2L
1,879 SR
Queue Stats
36W - 38L
1,464 Elo+
Solo
Scylla
Scylla
erwan49
Scylla
Level 46
God Stats
37W - 39L
1,422 SR
Queue Stats
135W - 174L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 0
7,149
511
2,403
6,208
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
DelinaxJwz
Danzaburou
11
4 / 2 / 5
7,338
524
11,905
8,353
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
KAROJOKER
Ah Puch
12
2 / 5 / 0
7,538
538
4,459
6,814
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Macancala
Arachne
9
1 / 9 / 0
5,975
427
4,380
13,342
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Sqyrrene321
Cthulhu
11
7 / 3 / 4
7,517
537
8,621
13,034
12,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
3 / 6 / 0
6,673
477
5,328
8,819
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Cookisia
Arachne
14
17 / 1 / 1
9,277
663
11,969
10,259
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Gojster
Cerberus
9
0 / 6 / 5
6,245
446
5,386
15,420
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Smalecoast
Osiris
12
2 / 1 / 3
7,211
515
4,632
8,699
6,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
erwan49
Scylla
14
0 / 0 / 7
8,064
576
2,003
3,341
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
14
Kills
22
22
Deaths
14
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Cupid
 
Cupid
3
6
0
0.5
W
Arachne
Cookisia
Arachne
17
1
1
17.5
L
Danzaburou
DelinaxJwz
Danzaburou
4
2
5
3.25
W
Cerberus
Gojster
Cerberus
0
6
5
0.42
L
Ah Puch
KAROJOKER
Ah Puch
2
5
0
0.4
L
Arachne
Macancala
Arachne
1
9
0
0.11
W
Osiris
Smalecoast
Osiris
2
1
3
3.5
L
Cthulhu
Sqyrrene321
Cthulhu
7
3
4
3
W
Scylla
erwan49
Scylla
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
29,318
47,751
Taken
46,538
27,231
Mitigated
22,227
11,337
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,403
123
0
1,548
6,208
2,029
0
804
5,280
46,355
0
W
Cupid
 
Cupid
5,328
3,705
347
1,499
8,819
1,936
0
3,505
5,314
0
24,656
W
Arachne
Cookisia
Arachne
11,969
8,151
0
6,215
10,259
4,424
0
3,350
6,795
0
52,296
L
Danzaburou
DelinaxJwz
Danzaburou
11,905
4,321
0
3,208
8,353
2,620
338
2,435
5,918
0
49,959
W
Cerberus
Gojster
Cerberus
5,386
715
0
2,222
15,420
8,266
0
4,011
11,403
21,547
0
L
Ah Puch
KAROJOKER
Ah Puch
4,459
496
0
868
6,814
6,159
0
0
6,814
29,605
2,439
L
Arachne
Macancala
Arachne
4,380
3,361
0
3,578
13,342
3,962
0
1,183
12,073
0
26,687
W
Osiris
Smalecoast
Osiris
4,632
2,134
0
325
8,699
6,566
809
3,000
5,699
0
34,915
L
Cthulhu
Sqyrrene321
Cthulhu
8,621
1,175
251
1,884
13,034
12,461
12
2,893
10,122
26,099
0
W
Scylla
erwan49
Scylla
2,003
134
38
1,582
3,341
1,035
794
1,144
2,057
44,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,517
Gold Earned
37,470
354
Minions Killed
362
0
Camps Cleared
0
1,244,588
Distance Traveled
1,357,235
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,149
511
108
8
0
234,267
2
W
Cupid
6,673
477
58
4
0
212,493
0
W
Arachne
9,277
663
78
6
0
337,519
2
L
Danzaburou
7,338
524
76
5
0
241,680
3
W
Cerberus
6,245
446
39
3
0
234,841
0
L
Ah Puch
7,538
538
73
5
0
246,188
3
L
Arachne
5,975
427
62
4
0
284,421
4
W
Osiris
7,211
515
78
6
0
281,321
1
L
Cthulhu
7,517
537
35
3
0
238,032
2
W
Scylla
8,064
576
109
8
0
291,061
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role