Player Matchup

Odin
Odin
 
Odin
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CosmicButtSack
Scylla
Level 86
God Stats
8W - 1L
1,702 SR
Queue Stats
259W - 236L
1,426 Elo+
Party 1
Chronos
Chronos
DivineLancelot
Chronos
Level 144
God Stats
4W - 0L
1,691 SR
Queue Stats
209W - 154L
1,658 Elo+
Solo
Achilles
Achilles
GreyNilX
Achilles
Level 66
God Stats
15W - 9L
1,599 SR
Queue Stats
250W - 296L
1,497 Elo+
Solo
Arachne
Arachne
TalkierSiren848
Arachne
Level 102
God Stats
4W - 5L
1,554 SR
Queue Stats
122W - 127L
1,460 Elo+
Party 1
Team Averages
Level 102
1,609 SR
1,508 Elo+

VS

Team Averages
Level 70
1,676 SR
1,479 Elo+
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JeffKapps
Bacchus
Level 42
God Stats
5W - 2L
1,910 SR
Queue Stats
121W - 132L
1,511 Elo+
Solo
Izanami
Izanami
Liein
Izanami
Level 57
God Stats
5W - 5L
1,505 SR
Queue Stats
218W - 253L
1,405 Elo+
Solo
Geb
Geb
TheFlautaMan
Geb
Level 47
God Stats
1W - 2L
1,722 SR
Queue Stats
70W - 73L
1,491 Elo+
Solo
Zeus
Zeus
Topboopo
Zeus
Level 83
God Stats
1W - 1L
1,742 SR
Queue Stats
53W - 57L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 2 / 6
5,792
527
2,133
6,936
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
2 / 2 / 1
6,197
563
2,196
4,669
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 0
6,668
606
4,598
5,635
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GreyNilX
Achilles
11
6 / 1 / 1
6,831
621
5,508
8,391
5,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 0 / 4
6,248
568
3,448
7,435
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
1 / 7 / 0
5,509
501
5,406
7,785
1,922
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JeffKapps
Bacchus
10
1 / 2 / 2
5,796
527
3,096
5,059
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Liein
Izanami
4
1 / 0 / 0
4,293
390
1,422
1,227
187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 3 / 1
5,534
503
2,339
6,051
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
10
1 / 3 / 1
5,813
528
4,811
5,723
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
6
6
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
6
1.5
L
Skadi
 
Skadi
1
7
0
0.14
W
2
2
1
1.25
W
5
1
0
5
W
Achilles
GreyNilX
Achilles
6
1
1
6.5
L
Bacchus
JeffKapps
Bacchus
1
2
2
1
L
Izanami
Liein
Izanami
1
0
0
1
W
2
0
4
4
L
2
3
1
0.83
L
Zeus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,883
Damage
17,074
33,066
Taken
25,845
15,427
Mitigated
9,571
7,779
Healing
4,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,133
497
0
900
6,936
3,953
60
1,846
5,066
0
15,682
L
Skadi
 
Skadi
5,406
2,808
0
0
7,785
1,922
444
135
7,254
0
29,090
W
2,196
200
0
85
4,669
1,335
0
2,620
1,903
35,939
0
W
4,598
1,806
0
2,276
5,635
1,643
617
2,384
3,251
35,330
0
W
Achilles
GreyNilX
Achilles
5,508
1,035
0
2,085
8,391
5,862
872
1,291
7,032
2,190
25,468
L
Bacchus
JeffKapps
Bacchus
3,096
420
0
1,787
5,059
2,452
0
1,613
3,390
25,217
0
L
Izanami
Liein
Izanami
1,422
1,215
0
1,044
1,227
187
0
409
794
0
10,903
W
3,448
2,057
0
2,433
7,435
2,634
428
1,769
5,568
0
33,802
L
2,339
673
0
630
6,051
3,386
0
2,182
3,637
8,317
0
L
Zeus
4,811
624
0
881
5,723
1,624
0
2,302
3,199
34,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,736
Gold Earned
26,945
283
Minions Killed
232
0
Camps Cleared
0
1,048,945
Distance Traveled
809,604
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,792
527
28
3
0
200,362
0
L
Skadi
5,509
501
55
5
0
150,951
4
W
Scylla
6,197
563
64
6
0
198,838
4
W
Chronos
6,668
606
67
6
0
193,245
1
W
Achilles
6,831
621
51
5
0
212,909
1
L
Bacchus
5,796
527
53
5
0
219,271
4
L
Izanami
4,293
390
24
2
0
62,048
0
W
Arachne
6,248
568
73
7
0
243,591
0
L
Geb
5,534
503
14
1
0
186,802
1
L
Zeus
5,813
528
86
8
0
190,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role