Player Matchup

Hachiman
Hachiman
CsrOku
Hachiman
Level 127
God Stats
1W - 2L
1,575 SR
Queue Stats
39W - 25L
1,660 Elo+
Party 1
Kali
Kali
Over Shotz
Kali
Level 126
God Stats
2W - 2L
1,445 SR
Queue Stats
92W - 73L
1,563 Elo+
Party 1
Odin
Odin
TOPr8mon
Odin
Level 139
God Stats
15W - 11L
1,565 SR
Queue Stats
758W - 767L
1,524 Elo+
Solo
Ah Puch
Ah Puch
Xatrein
Ah Puch
Level 139
God Stats
6W - 0L
1,983 SR
Queue Stats
194W - 185L
1,568 Elo+
Solo
Chang'e
Chang'e
yeesai
Chang'e
Level 149
God Stats
1W - 0L
1,756 SR
Queue Stats
50W - 59L
1,539 Elo+
Solo
Team Averages
Level 136
1,665 SR
1,571 Elo+

VS

Team Averages
Level 99
1,594 SR
1,553 Elo+
Camazotz
Camazotz
 
Camazotz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Destinychil
Ganesha
Level 65
God Stats
4W - 2L
1,878 SR
Queue Stats
246W - 201L
1,586 Elo+
Solo
Terra
Terra
Major Q7
Terra
Level 143
God Stats
1W - 2L
1,357 SR
Queue Stats
173W - 170L
1,534 Elo+
Solo
Geb
Geb
Siskin_Lane
Geb
Level 87
God Stats
2W - 2L
1,734 SR
Queue Stats
176W - 176L
1,602 Elo+
Solo
Ullr
Ullr
SquirtsMacintosh
Ullr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CsrOku
Hachiman
20
8 / 1 / 14
11,798
843
20,471
15,451
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 4 / 14
10,838
774
15,467
16,914
8,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
17
4 / 2 / 16
10,251
732
10,203
30,485
23,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Xatrein
Ah Puch
19
9 / 3 / 14
12,058
861
30,433
16,635
6,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
yeesai
Chang'e
16
2 / 2 / 20
10,137
724
14,653
13,903
5,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
17
7 / 6 / 3
11,261
804
13,298
16,932
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Destinychil
Ganesha
15
0 / 7 / 9
9,493
678
16,298
22,906
17,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Terra
Major Q7
Terra
18
3 / 5 / 7
10,695
764
14,666
23,942
26,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 5 / 8
8,628
616
11,961
19,793
19,211
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 6 / 3
10,105
722
18,230
16,735
8,021
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
42
29
Kills
12
12
Deaths
29
78
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
7
6
3
1.42
W
Hachiman
CsrOku
Hachiman
8
1
14
15
L
Ganesha
Destinychil
Ganesha
0
7
9
0.64
L
Terra
Major Q7
Terra
3
5
7
1.3
W
6
4
14
3.25
L
0
5
8
0.8
L
2
6
3
0.58
W
Odin
4
2
16
6
W
Ah Puch
Xatrein
Ah Puch
9
3
14
5.33
W
Chang'e
yeesai
Chang'e
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,227
Damage
74,453
93,388
Taken
100,308
50,106
Mitigated
85,717
60,131
Healing
27,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
13,298
3,458
1,652
3,369
16,932
14,104
924
8,257
8,675
0
22,031
W
Hachiman
CsrOku
Hachiman
20,471
7,635
1,173
4,133
15,451
6,239
1,690
9,568
5,883
0
48,868
L
Ganesha
Destinychil
Ganesha
16,298
1,556
2,543
4,048
22,906
17,909
109
11,587
11,319
27,781
0
L
Terra
Major Q7
Terra
14,666
805
6,432
4,660
23,942
26,472
240
10,593
13,349
34,056
0
W
15,467
6,173
0
4,961
16,914
8,805
549
7,743
9,171
0
21,777
L
11,961
872
718
1,924
19,793
19,211
0
7,742
12,051
19,411
0
L
18,230
5,618
792
1,213
16,735
8,021
41
6,907
9,828
0
33,435
W
Odin
10,203
2,336
2,390
12,874
30,485
23,052
410
8,916
21,569
0
17,178
W
Ah Puch
Xatrein
Ah Puch
30,433
1,281
3,128
8,092
16,635
6,482
1,392
9,642
6,993
55,031
0
W
Chang'e
yeesai
Chang'e
14,653
851
15,786
7,594
13,903
5,528
374
7,056
6,847
26,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,082
Gold Earned
50,182
150
Minions Killed
131
0
Camps Cleared
0
1,347,343
Distance Traveled
1,251,958
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
11,261
804
13
1
0
261,397
0
W
Hachiman
11,798
843
56
4
0
252,022
3
L
Ganesha
9,493
678
3
0
0
233,827
3
L
Terra
10,695
764
49
4
0
292,010
0
W
Kali
10,838
774
18
1
0
249,976
0
L
Geb
8,628
616
23
2
0
230,368
0
L
Ullr
10,105
722
43
3
0
234,356
0
W
Odin
10,251
732
6
0
0
296,299
0
W
Ah Puch
12,058
861
52
4
0
265,761
5
W
Chang'e
10,137
724
18
1
0
283,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role