Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AshamedGlobe715
Mercury
Level 128
God Stats
31W - 19L
1,707 SR
Queue Stats
845W - 709L
1,592 Elo+
Party 1
Amaterasu
Amaterasu
Hyper279
Amaterasu
Level 128
God Stats
17W - 10L
1,626 SR
Queue Stats
51W - 28L
1,656 Elo+
Solo
Hou Yi
Hou Yi
Jumpingnpc4032
Hou Yi
Level 127
God Stats
2W - 4L
1,465 SR
Queue Stats
461W - 340L
1,621 Elo+
Party 1
Agni
Agni
xxxDarkz
Agni
Level 121
God Stats
21W - 23L
1,565 SR
Queue Stats
777W - 644L
1,653 Elo+
Party 1
Team Averages
Level 133
1,573 SR
1,604 Elo+

VS

Team Averages
Level 133
1,512 SR
1,575 Elo+
Hou Yi
Hou Yi
Discomonky
Hou Yi
Level 127
God Stats
1W - 4L
1,488 SR
Queue Stats
266W - 210L
1,593 Elo+
Party 2
Ra
Ra
ImTheShadowWolf
Ra
Level 126
God Stats
5W - 5L
1,701 SR
Queue Stats
277W - 233L
1,592 Elo+
Party 2
Achilles
Achilles
Kimchiarch
Achilles
Level 144
God Stats
1W - 2L
1,404 SR
Queue Stats
274W - 267L
1,505 Elo+
Solo
Atlas
Atlas
iTunesThief
Atlas
Level 140
God Stats
0W - 2L
1,224 SR
Queue Stats
277W - 231L
1,592 Elo+
Party 2
Tsukuyomi
Tsukuyomi
o Ch4v3z o
Tsukuyomi
Level 127
God Stats
43W - 27L
1,742 SR
Queue Stats
280W - 234L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 1 / 17
8,269
551
7,110
14,266
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 2 / 11
8,758
584
6,555
9,688
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Hyper279
Amaterasu
16
6 / 0 / 4
9,660
644
9,339
10,616
8,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 0 / 7
9,247
616
8,576
7,926
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
13
6 / 3 / 11
8,369
558
11,063
7,344
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Discomonky
Hou Yi
11
0 / 5 / 1
6,492
433
6,842
8,966
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 7 / 2
7,554
504
9,697
10,587
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Kimchiarch
Achilles
11
0 / 4 / 0
6,168
411
5,210
13,492
7,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 2
6,952
463
3,617
12,836
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
o Ch4v3z o
Tsukuyomi
12
2 / 7 / 2
7,457
497
6,233
10,961
3,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
13
28
Kills
6
6
Deaths
28
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
17
12.5
W
6
2
11
5.75
L
Hou Yi
Discomonky
Hou Yi
0
5
1
0.1
W
Amaterasu
Hyper279
Amaterasu
6
0
4
8
L
3
7
2
0.57
W
6
0
7
9.5
L
Achilles
Kimchiarch
Achilles
0
4
0
0
L
1
5
2
0.4
L
Tsukuyomi
o Ch4v3z o
Tsukuyomi
2
7
2
0.43
W
Agni
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,643
Damage
31,599
49,840
Taken
56,842
23,091
Mitigated
26,485
15,264
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,110
2,169
0
5,089
14,266
6,753
0
4,191
9,841
0
14,998
W
6,555
3,273
0
170
9,688
3,075
260
2,183
7,319
0
59,898
L
Hou Yi
Discomonky
Hou Yi
6,842
3,288
0
1,782
8,966
2,556
114
70
8,830
0
40,651
W
Amaterasu
Hyper279
Amaterasu
9,339
5,215
0
4,950
10,616
8,864
965
2,362
7,468
0
61,241
L
9,697
1,453
794
2,576
10,587
3,223
0
4,842
5,413
44,989
0
W
8,576
4,408
0
3,621
7,926
2,323
806
1,151
6,673
0
73,723
L
Achilles
Kimchiarch
Achilles
5,210
1,196
0
4,124
13,492
7,814
0
723
12,715
0
36,222
L
3,617
850
0
2,721
12,836
9,013
0
2,474
10,086
17,915
0
L
Tsukuyomi
o Ch4v3z o
Tsukuyomi
6,233
1,324
0
1,338
10,961
3,879
0
1,928
8,735
0
45,258
W
Agni
11,063
1,285
0
1,434
7,344
2,076
186
2,860
4,294
36,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,303
Gold Earned
34,623
419
Minions Killed
357
0
Camps Cleared
0
1,524,579
Distance Traveled
1,430,391
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,269
551
16
1
0
296,371
4
W
Mercury
8,758
584
104
7
0
355,299
3
L
Hou Yi
6,492
433
104
7
0
260,994
3
W
Amaterasu
9,660
644
111
7
0
308,388
7
L
Ra
7,554
504
85
6
0
281,623
4
W
Hou Yi
9,247
616
120
8
0
282,985
5
L
Achilles
6,168
411
65
4
0
289,200
6
L
Atlas
6,952
463
19
1
0
291,975
2
L
Tsukuyomi
7,457
497
84
6
0
306,599
5
W
Agni
8,369
558
68
5
0
281,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role