Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dakuririsu
Zhong Kui
Level 108
God Stats
20W - 17L
1,580 SR
Queue Stats
339W - 382L
1,451 Elo+
Solo
Atlas
Atlas
Methysto86
Atlas
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,415 Elo+
Solo
Charybdis
Charybdis
TopOnePercent
Charybdis
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,186 Elo+
Solo
Bastet
Bastet
capitanchmp
Bastet
Level 123
God Stats
97W - 74L
1,591 SR
Queue Stats
433W - 478L
1,489 Elo+
Solo
Team Averages
Level 92
1,534 SR
1,408 Elo+

VS

Team Averages
Level 46
1,418 SR
1,341 Elo+
Bastet
Bastet
 
Bastet
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Rmy_Yz
Artio
Level 45
God Stats
0W - 3L
1,486 SR
Queue Stats
0W - 4L
1,237 Elo+
Party 1
Artemis
Artemis
devy97450
Artemis
Level 69
God Stats
21W - 21L
1,515 SR
Queue Stats
152W - 255L
1,317 Elo+
Party 2
Zeus
Zeus
m-aurelien974
Zeus
Level 67
God Stats
74W - 76L
1,496 SR
Queue Stats
131W - 177L
1,374 Elo+
Party 2
Ymir
Ymir
pitbull97450
Ymir
Level 29
God Stats
0W - 4L
1,094 SR
Queue Stats
38W - 84L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 1
6,551
655
4,035
4,855
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Dakuririsu
Zhong Kui
10
2 / 0 / 2
6,001
600
3,798
3,436
2,137
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
9
0 / 0 / 3
5,385
539
1,727
3,681
1,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
TopOnePercent
Charybdis
9
2 / 0 / 1
5,465
547
3,137
3,391
656
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
10
5 / 2 / 2
6,274
627
5,492
6,763
2,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 3 / 0
4,954
495
3,264
6,894
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
Rmy_Yz
Artio
7
1 / 5 / 1
4,630
463
992
6,891
5,519
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
devy97450
Artemis
7
0 / 3 / 0
4,691
469
4,109
6,273
1,225
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

7
0 / 3 / 0
4,446
445
2,301
4,498
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 0
4,385
439
903
4,103
1,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
15
Kills
2
2
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
1
6.5
L
Bastet
 
Bastet
1
3
0
0.33
W
Zhong Kui
Dakuririsu
Zhong Kui
2
0
2
3
W
Atlas
0
0
3
1.5
L
Artio
Rmy_Yz
Artio
1
5
1
0.3
W
Charybdis
TopOnePercent
Charybdis
2
0
1
2.5
W
Bastet
5
2
2
3
L
Artemis
devy97450
Artemis
0
3
0
0
L
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,189
Damage
11,569
22,126
Taken
28,659
7,919
Mitigated
11,575
11,616
Healing
6,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,035
1,106
0
2,828
4,855
1,584
0
235
4,620
0
30,519
L
Bastet
 
Bastet
3,264
456
0
2,236
6,894
1,928
202
0
6,725
0
22,753
W
Zhong Kui
Dakuririsu
Zhong Kui
3,798
232
0
2,239
3,436
2,137
366
1,433
1,829
28,323
0
W
Atlas
1,727
459
1,196
1,984
3,681
1,043
228
556
3,125
7,290
0
L
Artio
Rmy_Yz
Artio
992
60
30
925
6,891
5,519
23
972
5,553
8,269
0
W
Charybdis
TopOnePercent
Charybdis
3,137
1,756
0
884
3,391
656
822
174
3,217
0
26,554
W
Bastet
5,492
1,131
0
2,485
6,763
2,499
228
1,574
5,139
0
25,148
L
Artemis
devy97450
Artemis
4,109
1,998
0
1,713
6,273
1,225
130
819
5,454
0
23,889
L
2,301
613
0
742
4,498
1,343
0
2,671
1,827
18,471
0
L
903
180
0
377
4,103
1,560
22
1,063
3,040
10,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,676
Gold Earned
23,106
248
Minions Killed
186
0
Camps Cleared
0
956,818
Distance Traveled
856,121
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,551
655
64
6
0
217,743
1
L
Bastet
4,954
495
50
5
0
198,714
4
W
Zhong Kui
6,001
600
64
6
0
198,404
3
W
Atlas
5,385
539
5
1
0
170,484
2
L
Artio
4,630
463
21
2
0
195,535
1
W
Charybdis
5,465
547
66
7
0
178,955
4
W
Bastet
6,274
627
49
5
0
191,232
0
L
Artemis
4,691
469
50
5
0
163,680
2
L
Zeus
4,446
445
44
4
0
141,374
1
L
Ymir
4,385
439
21
2
0
156,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role