Player Matchup

Ullr
Ullr
EXOTIC BRAIN756
Ullr
Level 81
God Stats
87W - 84L
1,584 SR
Queue Stats
372W - 346L
1,532 Elo+
Party 2
Cliodhna
Cliodhna
Joumungundr
Cliodhna
Level 108
God Stats
6W - 7L
1,372 SR
Queue Stats
184W - 160L
1,532 Elo+
Party 2
Mulan
Mulan
Marauder
Mulan
Level 160
God Stats
15W - 10L
1,542 SR
Queue Stats
856W - 756L
1,574 Elo+
Party 2
Zeus
Zeus
cptbigman5802
Zeus
Level 27
God Stats
1W - 0L
1,723 SR
Queue Stats
121W - 59L
1,650 Elo+
Party 2
Athena
Athena
lightsandwich
Athena
Level 149
God Stats
10W - 9L
1,498 SR
Queue Stats
260W - 256L
1,552 Elo+
Party 2
Team Averages
Level 105
1,544 SR
1,568 Elo+

VS

Team Averages
Level 103
1,656 SR
1,550 Elo+
Cthulhu
Cthulhu
DarealAa ron119
Cthulhu
Level 17
God Stats
1W - 2L
1,676 SR
Queue Stats
10W - 13L
1,499 Elo+
Party 1
Vulcan
Vulcan
Silentdynamite02
Vulcan
Level 106
God Stats
6W - 2L
1,775 SR
Queue Stats
163W - 149L
1,565 Elo+
Party 1
Jing Wei
Jing Wei
TheGenericZero
Jing Wei
Level 160
God Stats
4W - 4L
1,662 SR
Queue Stats
424W - 398L
1,567 Elo+
Party 1
Horus
Horus
Xenithen
Horus
Level 106
God Stats
30W - 29L
1,603 SR
Queue Stats
186W - 166L
1,570 Elo+
Party 1
Arachne
Arachne
clbarnes25
Arachne
Level 126
God Stats
28W - 23L
1,564 SR
Queue Stats
111W - 105L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 6
10,361
518
4,730
10,870
3,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Joumungundr
Cliodhna
17
7 / 2 / 5
11,277
564
10,436
15,704
8,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Marauder
Mulan
18
10 / 1 / 5
11,920
596
17,302
19,430
9,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 3 / 4
10,376
519
13,378
7,301
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 8
9,958
498
6,124
12,405
9,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,444
372
3,926
10,513
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 8 / 1
9,104
455
9,656
11,564
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
3 / 5 / 1
9,734
487
7,220
13,908
4,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Xenithen
Horus
12
2 / 2 / 3
8,456
423
9,822
16,421
10,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
clbarnes25
Arachne
16
3 / 7 / 5
9,988
499
12,068
19,249
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
26
Kills
12
12
Deaths
27
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
1
4
6
1
W
Cliodhna
Joumungundr
Cliodhna
7
2
5
4.75
W
Mulan
Marauder
Mulan
10
1
5
12.5
L
3
8
1
0.44
L
Jing Wei
3
5
1
0.7
L
Horus
Xenithen
Horus
2
2
3
1.75
L
Arachne
clbarnes25
Arachne
3
7
5
0.79
W
4
3
4
2
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,970
Damage
42,692
65,710
Taken
71,655
33,547
Mitigated
33,547
20,277
Healing
21,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,926
180
233
634
10,513
7,793
240
3,789
6,648
19,705
0
W
4,730
1,666
0
2,631
10,870
3,925
2,409
899
9,956
0
69,639
W
Cliodhna
Joumungundr
Cliodhna
10,436
941
0
3,076
15,704
8,473
710
4,704
10,483
0
65,772
W
Mulan
Marauder
Mulan
17,302
3,977
0
8,117
19,430
9,622
0
4,306
14,838
0
109,755
L
9,656
3,292
0
494
11,564
3,412
582
3,381
8,043
41,425
0
L
Jing Wei
7,220
5,285
0
4,780
13,908
4,119
0
2,867
10,951
0
73,733
L
Horus
Xenithen
Horus
9,822
4,502
1,777
6,983
16,421
10,781
149
5,591
10,552
4,043
26,880
L
Arachne
clbarnes25
Arachne
12,068
6,597
0
6,862
19,249
7,442
0
3,164
15,959
0
77,710
W
13,378
984
0
1,416
7,301
2,306
1,420
2,189
4,918
70,330
0
W
6,124
1,525
2,295
2,742
12,405
9,221
257
2,326
9,905
25,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,892
Gold Earned
44,726
575
Minions Killed
398
0
Camps Cleared
0
2,022,795
Distance Traveled
1,881,907
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,444
372
38
2
0
348,022
3
W
Ullr
10,361
518
118
6
0
331,566
4
W
Cliodhna
11,277
564
128
6
0
415,249
6
W
Mulan
11,920
596
155
8
0
450,851
11
L
Vulcan
9,104
455
90
5
0
355,917
4
L
Jing Wei
9,734
487
138
7
0
374,556
1
L
Horus
8,456
423
35
2
0
397,170
6
L
Arachne
9,988
499
97
5
0
406,242
5
W
Zeus
10,376
519
148
7
0
382,345
4
W
Athena
9,958
498
26
1
0
442,784
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role