Player Matchup

Izanami
Izanami
Coniun
Izanami
Level 25
God Stats
9W - 9L
1,351 SR
Queue Stats
30W - 36L
1,368 Elo+
Party 3
Fenrir
Fenrir
ElMarsik
Fenrir
Level 49
God Stats
3W - 2L
1,544 SR
Queue Stats
119W - 134L
1,395 Elo+
Solo
Cthulhu
Cthulhu
Not_So_Ice
Cthulhu
Level 49
God Stats
35W - 32L
1,552 SR
Queue Stats
121W - 155L
1,417 Elo+
Solo
Janus
Janus
ReaL Prey
Janus
Level 42
God Stats
1W - 1L
1,326 SR
Queue Stats
27W - 30L
1,391 Elo+
Solo
Horus
Horus
WasabiBngBng
Horus
Level 100
God Stats
2W - 7L
1,265 SR
Queue Stats
399W - 352L
1,488 Elo+
Party 3
Team Averages
Level 53
1,408 SR
1,412 Elo+

VS

Team Averages
Level 49
1,519 SR
1,358 Elo+
Charybdis
Charybdis
FourLokoJoe
Charybdis
Level 68
God Stats
4W - 8L
1,363 SR
Queue Stats
103W - 114L
1,368 Elo+
Party 2
Chang'e
Chang'e
GabGalica19
Chang'e
Level 28
God Stats
4W - 6L
1,512 SR
Queue Stats
77W - 100L
1,329 Elo+
Party 1
Yemoja
Yemoja
GuardianGAYMER6
Yemoja
Level 20
God Stats
12W - 16L
1,411 SR
Queue Stats
21W - 34L
1,320 Elo+
Party 2
Kali
Kali
Nonshalant Troy
Kali
Level 44
God Stats
2W - 6L
1,724 SR
Queue Stats
166W - 193L
1,394 Elo+
Party 1
Amaterasu
Amaterasu
zephyr20
Amaterasu
Level 84
God Stats
2W - 1L
1,587 SR
Queue Stats
102W - 98L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coniun
Izanami
17
4 / 1 / 3
10,368
546
8,633
10,628
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
ElMarsik
Fenrir
17
10 / 3 / 9
10,972
577
16,246
16,552
7,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Not_So_Ice
Cthulhu
15
2 / 3 / 9
9,221
485
12,597
15,009
9,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
ReaL Prey
Janus
17
5 / 1 / 6
10,578
557
11,326
7,781
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 2 / 9
10,286
541
8,788
20,428
14,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FourLokoJoe
Charybdis
16
5 / 5 / 0
9,779
515
14,211
15,655
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
GabGalica19
Chang'e
12
0 / 6 / 3
7,978
420
4,664
15,766
4,820
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 3
8,060
424
5,561
12,438
7,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 1
8,178
430
4,971
17,836
6,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
zephyr20
Amaterasu
16
3 / 4 / 1
9,726
512
11,005
18,193
14,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
25
Kills
10
10
Deaths
25
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Coniun
Izanami
4
1
3
5.5
W
Fenrir
ElMarsik
Fenrir
10
3
9
4.83
L
Charybdis
FourLokoJoe
Charybdis
5
5
0
1
L
Chang'e
GabGalica19
Chang'e
0
6
3
0.25
L
0
3
3
0.5
L
2
7
1
0.36
W
Cthulhu
Not_So_Ice
Cthulhu
2
3
9
2.17
W
Janus
ReaL Prey
Janus
5
1
6
8
W
4
2
9
4.25
L
Amaterasu
zephyr20
Amaterasu
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,590
Damage
40,412
70,398
Taken
79,888
37,604
Mitigated
38,243
29,497
Healing
30,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Coniun
Izanami
8,633
7,101
0
2,909
10,628
3,276
5,071
1,829
8,799
0
76,221
W
Fenrir
ElMarsik
Fenrir
16,246
4,533
0
5,120
16,552
7,167
765
2,580
13,972
0
58,730
L
Charybdis
FourLokoJoe
Charybdis
14,211
7,922
0
4,702
15,655
4,810
0
1,435
14,102
0
68,080
L
Chang'e
GabGalica19
Chang'e
4,664
476
807
5,473
15,766
4,820
1,011
6,648
8,665
38,067
0
L
5,561
834
3,404
3,064
12,438
7,686
0
4,463
7,709
21,510
0
L
4,971
2,504
186
5,444
17,836
6,862
0
4,496
13,035
0
42,237
W
Cthulhu
Not_So_Ice
Cthulhu
12,597
395
888
3,490
15,009
9,580
1,264
1,753
13,256
47,536
0
W
Janus
ReaL Prey
Janus
11,326
473
0
1,006
7,781
2,641
657
885
6,896
72,781
0
W
8,788
5,136
5,787
10,297
20,428
14,940
739
3,506
16,922
0
37,427
L
Amaterasu
zephyr20
Amaterasu
11,005
4,353
152
6,997
18,193
14,065
0
5,106
12,454
0
66,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,425
Gold Earned
43,721
495
Minions Killed
425
0
Camps Cleared
0
1,906,097
Distance Traveled
1,717,111
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,368
546
155
8
0
337,970
5
W
Fenrir
10,972
577
87
5
0
401,634
0
L
Charybdis
9,779
515
106
6
0
325,442
3
L
Chang'e
7,978
420
71
4
0
319,136
2
L
Yemoja
8,060
424
44
2
0
314,964
5
L
Kali
8,178
430
77
4
0
361,726
0
W
Cthulhu
9,221
485
75
4
0
395,748
0
W
Janus
10,578
557
136
7
0
391,314
9
W
Horus
10,286
541
42
2
0
379,431
3
L
Amaterasu
9,726
512
127
7
0
395,843
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role