Player Matchup

Olorun
Olorun
Silver I
Fryd_napkin
Olorun
Silver I
Level 73
God Stats
6W - 3L
1,573 SR
Queue Stats
7W - 7L
1,589 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Fryd_pickles
Gilgamesh
Bronze III
Level 67
God Stats
2W - 0L
1,452 SR
Queue Stats
7W - 7L
1,490 MMR
Party 1
Heimdallr
Heimdallr
Silver IV
TinsellyCurve78
Heimdallr
Silver IV
Level 89
God Stats
1W - 0L
1,726 SR
Queue Stats
9W - 8L
1,363 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,584 SR
1,481 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,542 SR
1,399 MMR
Tiamat
Tiamat
Bronze III
Corgi Souls
Tiamat
Bronze III
Level 81
God Stats
0W - 1L
1,618 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Silver I
UGOTOWNED46319
Chaac
Silver I
Level 146
God Stats
28W - 44L
1,507 SR
Queue Stats
416W - 489L
1,482 MMR
Solo
Artio
Artio
Gold II
lStonedProdigyl
Artio
Gold II
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
715W - 841L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
3 / 1 / 13
7,818
782
8,158
6,552
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Fryd_pickles
Gilgamesh
13
8 / 0 / 8
8,461
846
9,247
9,721
4,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
TinsellyCurve78
Heimdallr
13
7 / 0 / 11
8,684
868
12,872
6,431
2,402
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeHelHadesCthulhuBastet

VS

Bans
Ah Muzen CabMedusaThanatosUllrNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 6 / 1
5,999
600
6,495
8,887
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 6 / 1
6,057
606
4,896
12,853
9,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 6 / 0
6,385
639
5,857
12,608
9,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
18
Kills
1
1
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
6
1
0.08
W
Olorun
3
1
13
9.5
W
Gilgamesh
Fryd_pickles
Gilgamesh
8
0
8
12
W
Heimdallr
TinsellyCurve78
Heimdallr
7
0
11
12.5
L
0
6
1
0.08
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,277
Damage
17,248
22,704
Taken
34,348
10,202
Mitigated
21,872
9,135
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,495
164
58
1,614
8,887
3,438
0
2,384
6,289
13,992
0
W
Olorun
8,158
3,681
322
2,840
6,552
2,824
168
3,392
2,946
23,216
2,000
W
Gilgamesh
Fryd_pickles
Gilgamesh
9,247
2,301
499
3,068
9,721
4,976
164
5,269
4,088
0
20,558
W
Heimdallr
TinsellyCurve78
Heimdallr
12,872
7,839
0
2,406
6,431
2,402
408
3,362
2,819
0
36,752
L
4,896
543
0
2,095
12,853
9,022
0
2,270
10,368
0
18,650
L
5,857
422
725
3,415
12,608
9,412
0
2,702
9,564
15,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,963
Gold Earned
18,441
137
Minions Killed
84
8
Camps Cleared
1
598,062
Distance Traveled
637,823
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,999
600
24
2
0
206,412
3
W
Olorun
7,818
782
47
5
3
198,395
2
W
Gilgamesh
8,461
846
26
3
1
208,080
2
W
Heimdallr
8,684
868
64
6
4
191,587
1
L
Chaac
6,057
606
35
4
1
214,630
3
L
Artio
6,385
639
25
3
0
216,781
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role