Player Matchup

Chang'e
Chang'e
Premiumnerd7
Chang'e
Level 145
God Stats
7W - 4L
1,531 SR
Queue Stats
447W - 407L
1,518 Elo+
Party 2
Bacchus
Bacchus
SHORTishot
Bacchus
Level 103
God Stats
16W - 9L
1,704 SR
Queue Stats
164W - 130L
1,512 Elo+
Party 2
Skadi
Skadi
TTS_DeadshotYT
Skadi
Level 69
God Stats
6W - 6L
1,382 SR
Queue Stats
130W - 139L
1,438 Elo+
Solo
Team Averages
Level 106
1,539 SR
1,489 Elo+

VS

Team Averages
Level 80
1,424 SR
1,482 Elo+
Morgan Le Fay
Morgan Le Fay
HansZwiefelhofer
Morgan Le Fay
Level 48
God Stats
2W - 3L
1,128 SR
Queue Stats
12W - 13L
1,416 Elo+
Party 1
Achilles
Achilles
KingslyD
Achilles
Level 31
God Stats
15W - 6L
1,664 SR
Queue Stats
26W - 24L
1,445 Elo+
Party 1
Set
Set
xZ 1NSAN1TY Zx
Set
Level 160
God Stats
12W - 16L
1,481 SR
Queue Stats
417W - 386L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Premiumnerd7
Chang'e
13
1 / 7 / 5
9,876
549
11,606
20,171
7,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
SHORTishot
Bacchus
15
8 / 7 / 4
12,433
691
15,218
19,503
11,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 7 / 4
10,983
610
15,612
16,153
5,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HansZwiefelhofer
Morgan Le Fay
16
2 / 7 / 15
12,033
669
18,232
14,817
4,614
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KingslyD
Achilles
14
2 / 3 / 13
11,363
631
12,783
18,687
20,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
17 / 3 / 3
14,912
828
17,519
19,221
14,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
21
21
Deaths
13
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
HansZwiefelhofer
Morgan Le Fay
2
7
15
1.36
W
Achilles
KingslyD
Achilles
2
3
13
2.83
L
Chang'e
Premiumnerd7
Chang'e
1
7
5
0.5
L
Bacchus
SHORTishot
Bacchus
8
7
4
1.43
L
4
7
4
0.86
W
17
3
3
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,436
Damage
48,534
55,827
Taken
52,725
24,110
Mitigated
39,721
7,798
Healing
12,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
HansZwiefelhofer
Morgan Le Fay
18,232
2,776
1,716
4,137
14,817
4,614
869
8,853
5,558
45,001
0
W
Achilles
KingslyD
Achilles
12,783
1,697
0
1,794
18,687
20,949
338
8,179
9,919
897
23,533
L
Chang'e
Premiumnerd7
Chang'e
11,606
930
1,739
5,481
20,171
7,643
34
8,842
10,381
41,034
0
L
Bacchus
SHORTishot
Bacchus
15,218
1,406
0
578
19,503
11,267
0
6,421
12,140
27,376
0
L
15,612
6,993
0
0
16,153
5,200
0
4,186
11,232
0
41,770
W
17,519
5,135
0
5,319
19,221
14,158
1,170
8,735
10,022
248
69,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,292
Gold Earned
38,308
165
Minions Killed
184
6
Camps Cleared
8
857,564
Distance Traveled
910,336
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,033
669
55
3
1
282,803
0
W
Achilles
11,363
631
32
2
1
308,917
0
L
Chang'e
9,876
549
62
3
1
280,399
0
L
Bacchus
12,433
691
30
2
1
295,439
1
L
Skadi
10,983
610
73
4
4
281,726
2
W
Set
14,912
828
97
5
6
318,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role