Player Matchup

Horus
Horus
DoomPanda24
Horus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,423 Elo+
Solo
Izanami
Izanami
Irishavatar727
Izanami
Level 28
God Stats
3W - 1L
1,778 SR
Queue Stats
115W - 110L
1,497 Elo+
Party 1
Nemesis
Nemesis
JustLurk
Nemesis
Level 107
God Stats
24W - 21L
1,532 SR
Queue Stats
520W - 479L
1,505 Elo+
Party 3
Kuzenbo
Kuzenbo
Yargey
Kuzenbo
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
299W - 265L
1,482 Elo+
Party 1
Sol
Sol
xDEKKEN
Sol
Level 62
God Stats
42W - 39L
1,532 SR
Queue Stats
315W - 329L
1,471 Elo+
Party 3
Team Averages
Level 60
1,569 SR
1,476 Elo+

VS

Team Averages
Level 47
1,470 SR
1,441 Elo+
Thor
Thor
BewareBoss
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 2
Fafnir
Fafnir
Equalizer542
Fafnir
Level 64
God Stats
33W - 34L
1,501 SR
Queue Stats
498W - 528L
1,502 Elo+
Solo
Odin
Odin
ReignDale
Odin
Level 21
God Stats
15W - 20L
1,583 SR
Queue Stats
34W - 39L
1,464 Elo+
Party 2
Zeus
Zeus
ReignJalapeno84
Zeus
Level 85
God Stats
16W - 25L
1,390 SR
Queue Stats
75W - 110L
1,337 Elo+
Party 2
Cernunnos
Cernunnos
ReignPP
Cernunnos
Level 66
God Stats
4W - 8L
1,374 SR
Queue Stats
286W - 377L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 17
12,493
1,136
8,411
10,790
12,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
13 / 1 / 14
11,829
1,075
14,346
10,074
4,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
JustLurk
Nemesis
19
12 / 0 / 17
12,000
1,091
17,739
9,843
5,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
Yargey
Kuzenbo
19
3 / 0 / 27
12,214
1,110
11,319
17,316
32,571
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
19
7 / 0 / 24
11,928
1,084
23,218
8,150
3,666
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

284

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 12 / 0
9,399
854
5,778
19,446
6,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
15
0 / 2 / 0
8,889
808
1,417
3,432
2,230
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
15
1 / 8 / 0
9,930
903
8,043
20,473
12,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 10 / 1
9,902
900
20,688
15,527
4,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
ReignPP
Cernunnos
16
0 / 7 / 1
9,820
893
11,231
20,316
6,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
3
39
Kills
1
1
Deaths
39
99
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
W
4
0
17
12.5
L
Fafnir
0
2
0
0
W
13
1
14
20
W
Nemesis
JustLurk
Nemesis
12
0
17
20.5
L
Odin
1
8
0
0.13
L
0
10
1
0.05
L
Cernunnos
ReignPP
Cernunnos
0
7
1
0.07
W
Kuzenbo
Yargey
Kuzenbo
3
0
27
16.5
W
Sol
7
0
24
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,033
Damage
47,157
56,173
Taken
79,194
58,946
Mitigated
33,033
9,623
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,778
852
0
0
19,446
6,998
0
8,460
10,986
0
15,934
W
8,411
2,988
71
2,198
10,790
12,194
0
2,937
7,853
0
21,891
L
Fafnir
1,417
395
0
171
3,432
2,230
0
1,772
1,660
3,890
0
W
14,346
11,185
0
0
10,074
4,916
0
4,682
5,392
0
33,953
W
Nemesis
JustLurk
Nemesis
17,739
6,896
0
1,844
9,843
5,599
0
4,508
5,335
0
32,184
L
Odin
8,043
2,947
180
683
20,473
12,350
0
7,263
13,210
0
18,921
L
20,688
3,156
0
20
15,527
4,902
0
6,687
8,840
58,662
0
L
Cernunnos
ReignPP
Cernunnos
11,231
5,670
22
2,515
20,316
6,553
0
10,355
9,961
0
39,315
W
Kuzenbo
Yargey
Kuzenbo
11,319
3,008
646
2,248
17,316
32,571
0
5,864
11,452
20,826
0
W
Sol
23,218
4,597
692
1,924
8,150
3,666
0
4,114
4,036
48,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,464
Gold Earned
47,940
196
Minions Killed
212
6
Camps Cleared
4
1,159,457
Distance Traveled
793,149
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,399
854
33
3
1
184,952
2
W
Horus
12,493
1,136
24
2
0
207,362
0
L
Fafnir
8,889
808
9
1
0
48,603
0
W
Izanami
11,829
1,075
60
5
1
219,096
0
W
Nemesis
12,000
1,091
29
3
4
262,072
0
L
Odin
9,930
903
15
1
0
201,895
0
L
Zeus
9,902
900
101
9
2
190,585
1
L
Cernunnos
9,820
893
54
5
1
167,114
0
W
Kuzenbo
12,214
1,110
20
2
0
258,831
1
W
Sol
11,928
1,084
63
6
1
212,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role