Player Matchup

Loki
Loki
BadatSmite2796
Loki
Level 63
God Stats
17W - 14L
1,568 SR
Queue Stats
243W - 205L
1,542 Elo+
Party 4
Sylvanus
Sylvanus
CarloThe1221
Sylvanus
Level 108
God Stats
22W - 10L
1,687 SR
Queue Stats
120W - 91L
1,573 Elo+
Party 4
Nu Wa
Nu Wa
Rika ASCE
Nu Wa
Level 160
God Stats
12W - 2L
1,860 SR
Queue Stats
89W - 88L
1,549 Elo+
Party 2
Charybdis
Charybdis
Tiny Mandals
Charybdis
Level 160
God Stats
5W - 2L
1,727 SR
Queue Stats
316W - 307L
1,583 Elo+
Party 2
Bacchus
Bacchus
luisp32003
Bacchus
Level 123
God Stats
1W - 2L
1,388 SR
Queue Stats
218W - 220L
1,553 Elo+
Solo
Team Averages
Level 123
1,646 SR
1,560 Elo+

VS

Team Averages
Level 114
1,606 SR
1,527 Elo+
Hades
Hades
Avatar AzuIa
Hades
Level 95
God Stats
13W - 9L
1,643 SR
Queue Stats
567W - 570L
1,496 Elo+
Solo
King Arthur
King Arthur
CLOUD MARIO
King Arthur
Level 134
God Stats
32W - 50L
1,471 SR
Queue Stats
694W - 631L
1,563 Elo+
Party 1
Cernunnos
Cernunnos
Death Sh0t 50
Cernunnos
Level 149
God Stats
1W - 2L
1,565 SR
Queue Stats
416W - 356L
1,528 Elo+
Party 1
Ares
Ares
TacosDeCanasta_8
Ares
Level 88
God Stats
15W - 6L
1,863 SR
Queue Stats
491W - 528L
1,532 Elo+
Party 3
Mercury
Mercury
TacosDeSuadero_8
Mercury
Level 104
God Stats
54W - 64L
1,491 SR
Queue Stats
706W - 795L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,537
594
5,613
7,188
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
CarloThe1221
Sylvanus
12
3 / 2 / 2
6,822
620
4,039
8,185
9,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Rika ASCE
Nu Wa
11
0 / 1 / 4
5,989
544
5,475
4,529
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Tiny Mandals
Charybdis
12
3 / 0 / 1
6,693
608
5,899
8,114
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
luisp32003
Bacchus
9
0 / 0 / 4
5,901
536
4,008
6,725
4,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,194
563
4,600
7,590
3,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
CLOUD MARIO
King Arthur
10
2 / 4 / 0
6,238
567
6,169
9,677
5,503
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cernunnos
Death Sh0t 50
Cernunnos
9
0 / 3 / 0
5,105
464
6,062
6,675
1,251
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 2
5,386
490
2,458
9,208
4,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 1 / 1
5,941
540
1,868
5,659
1,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
4
4
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
5
1
2
6
L
King Arthur
CLOUD MARIO
King Arthur
2
4
0
0.5
W
Sylvanus
CarloThe1221
Sylvanus
3
2
2
2
L
Cernunnos
Death Sh0t 50
Cernunnos
0
3
0
0
W
Nu Wa
Rika ASCE
Nu Wa
0
1
4
2
L
0
2
2
0.5
L
0
1
1
0.5
W
Charybdis
Tiny Mandals
Charybdis
3
0
1
3.5
W
Bacchus
luisp32003
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,034
Damage
21,157
34,741
Taken
38,809
18,723
Mitigated
16,227
15,766
Healing
11,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,600
497
466
5,040
7,590
3,094
0
3,047
4,543
40,027
0
W
5,613
1,620
0
3,032
7,188
2,184
0
2,120
5,068
0
33,129
L
King Arthur
CLOUD MARIO
King Arthur
6,169
1,247
0
1,770
9,677
5,503
0
3,533
6,144
0
34,685
W
Sylvanus
CarloThe1221
Sylvanus
4,039
1,045
185
2,861
8,185
9,348
902
0
8,185
29,927
7,186
L
Cernunnos
Death Sh0t 50
Cernunnos
6,062
3,616
0
1,874
6,675
1,251
0
1,437
5,238
0
32,594
W
Nu Wa
Rika ASCE
Nu Wa
5,475
1,562
0
1,711
4,529
1,421
0
2,311
2,218
40,758
0
L
2,458
191
0
1,870
9,208
4,922
0
3,973
5,235
9,444
0
L
1,868
692
0
173
5,659
1,457
0
1,108
4,551
0
36,848
W
Charybdis
Tiny Mandals
Charybdis
5,899
3,338
0
3,810
8,114
1,762
0
447
7,667
0
53,117
W
Bacchus
luisp32003
Bacchus
4,008
502
1,609
2,558
6,725
4,008
0
2,180
4,545
13,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,942
Gold Earned
28,864
358
Minions Killed
293
0
Camps Cleared
0
1,024,727
Distance Traveled
1,106,252
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,194
563
82
7
0
224,291
1
W
Loki
6,537
594
67
6
0
232,548
4
L
King Arthur
6,238
567
62
6
0
191,141
1
W
Sylvanus
6,822
620
80
7
0
146,309
4
L
Cernunnos
5,105
464
57
5
0
196,178
1
W
Nu Wa
5,989
544
85
8
0
211,623
3
L
Ares
5,386
490
13
1
0
222,676
7
L
Mercury
5,941
540
79
7
0
271,966
2
W
Charybdis
6,693
608
110
10
0
206,042
5
W
Bacchus
5,901
536
16
1
0
228,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role