Player Matchup

Olorun
Olorun
Silver I
Fryd_napkin
Olorun
Silver I
Level 73
God Stats
6W - 3L
1,573 SR
Queue Stats
7W - 7L
1,632 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Fryd_pickles
Gilgamesh
Bronze III
Level 67
God Stats
2W - 0L
1,423 SR
Queue Stats
7W - 7L
1,534 MMR
Party 1
Skadi
Skadi
Silver IV
TinsellyCurve78
Skadi
Silver IV
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,407 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,499 SR
1,524 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,497 SR
1,540 MMR
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum II
AyeOne2Cold
Cthulhu
Platinum II
Level 156
God Stats
1W - 2L
1,564 SR
Queue Stats
476W - 387L
1,554 MMR
Solo
Janus
Janus
Gold V
DecayinDragon
Janus
Gold V
Level 126
God Stats
13W - 19L
1,428 SR
Queue Stats
37W - 46L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 0 / 10
9,302
620
6,335
9,874
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Fryd_pickles
Gilgamesh
14
5 / 0 / 6
9,761
651
10,491
9,675
5,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 0 / 6
10,436
696
10,597
6,487
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AphroditeChaacZeusChang'eBastet

VS

Bans
HerculesMedusaIzanamiUllrKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 5 / 0
7,737
516
2,648
8,778
2,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
AyeOne2Cold
Cthulhu
11
0 / 4 / 0
7,885
526
12,575
13,023
11,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 0
8,311
554
6,931
8,816
2,179
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
13
Kills
0
0
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
0
0
L
Cthulhu
AyeOne2Cold
Cthulhu
0
4
0
0
L
0
4
0
0
W
Olorun
1
0
10
6
W
Gilgamesh
Fryd_pickles
Gilgamesh
5
0
6
8
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,423
Damage
22,154
26,036
Taken
30,617
11,268
Mitigated
16,122
14,710
Healing
4,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,648
625
525
597
8,778
2,294
0
1,525
7,036
0
12,203
L
Cthulhu
AyeOne2Cold
Cthulhu
12,575
180
514
2,229
13,023
11,649
0
3,296
9,268
23,484
0
L
6,931
194
0
1,003
8,816
2,179
351
1,838
6,689
47,678
0
W
Olorun
6,335
2,202
777
5,827
9,874
3,664
1,173
7,672
1,726
29,161
1,939
W
Gilgamesh
Fryd_pickles
Gilgamesh
10,491
2,513
1,106
4,205
9,675
5,175
0
6,376
2,826
0
22,590
W
10,597
3,691
0
2,795
6,487
2,429
90
4,487
1,743
0
46,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,499
Gold Earned
23,933
182
Minions Killed
159
8
Camps Cleared
4
848,442
Distance Traveled
769,569
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,737
516
34
2
1
248,782
4
L
Cthulhu
7,885
526
26
2
3
260,559
2
L
Janus
8,311
554
99
7
0
260,228
2
W
Olorun
9,302
620
72
5
3
278,614
1
W
Gilgamesh
9,761
651
36
2
0
299,645
4
W
Skadi
10,436
696
74
5
5
270,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role