Player Matchup

Tiamat
Tiamat
Beans Eddie
Tiamat
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 123L
1,553 Elo+
Solo
Raijin
Raijin
Bestfree
Raijin
Level 152
God Stats
0W - 1L
1,260 SR
Queue Stats
53W - 63L
1,541 Elo+
Solo
Chiron
Chiron
CreativeCords
Chiron
Level 160
God Stats
25W - 28L
1,560 SR
Queue Stats
873W - 904L
1,580 Elo+
Solo
Ganesha
Ganesha
dennis_xeneise
Ganesha
Level 159
God Stats
2W - 5L
1,465 SR
Queue Stats
284W - 315L
1,577 Elo+
Solo
Tsukuyomi
Tsukuyomi
theSonofWar
Tsukuyomi
Level 128
God Stats
1W - 1L
1,716 SR
Queue Stats
92W - 86L
1,582 Elo+
Solo
Team Averages
Level 145
1,500 SR
1,567 Elo+

VS

Team Averages
Level 126
1,534 SR
1,612 Elo+
Kukulkan
Kukulkan
Derrick0001
Kukulkan
Level 103
God Stats
2W - 0L
1,738 SR
Queue Stats
35W - 21L
1,691 Elo+
Party 1
Ravana
Ravana
DirtySealclubber
Ravana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 120L
1,632 Elo+
Party 1
Ares
Ares
FallenWarrior98
Ares
Level 144
God Stats
4W - 8L
1,390 SR
Queue Stats
253W - 255L
1,527 Elo+
Solo
Jormungandr
Jormungandr
Khxnsu
Jormungandr
Level 147
God Stats
1W - 3L
1,341 SR
Queue Stats
167W - 158L
1,608 Elo+
Solo
Freya
Freya
LordStonyStark
Freya
Level 148
God Stats
2W - 0L
1,700 SR
Queue Stats
364W - 385L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 4 / 2
8,575
660
9,730
10,018
6,582
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
Bestfree
Raijin
17
1 / 2 / 6
9,070
698
11,107
8,744
3,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 6 / 4
8,381
645
12,206
12,561
5,180
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 3 / 3
8,180
629
5,616
10,217
10,246
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
theSonofWar
Tsukuyomi
15
3 / 8 / 3
8,984
691
10,879
11,250
5,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Derrick0001
Kukulkan
19
10 / 3 / 11
11,315
870
12,642
10,827
5,655
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
4 / 2 / 13
9,479
729
9,779
11,356
13,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

15
4 / 2 / 13
9,435
726
6,724
16,506
17,777
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Khxnsu
Jormungandr
17
4 / 3 / 15
10,029
771
14,078
15,879
18,037
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
1 / 1 / 12
9,387
722
4,938
10,542
4,952
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
87
9
Kills
23
23
Deaths
11
18
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
4
2
0.75
L
Raijin
Bestfree
Raijin
1
2
6
2
L
2
6
4
0.67
W
Kukulkan
Derrick0001
Kukulkan
10
3
11
5.17
W
4
2
13
5.25
W
4
2
13
5.25
W
Jormungandr
Khxnsu
Jormungandr
4
3
15
3.83
W
1
1
12
7
L
1
3
3
0.83
L
Tsukuyomi
theSonofWar
Tsukuyomi
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,538
Damage
48,161
52,790
Taken
65,110
31,152
Mitigated
59,940
16,527
Healing
19,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,730
358
387
1,546
10,018
6,582
0
6,922
2,728
21,989
0
L
Raijin
Bestfree
Raijin
11,107
1,080
1,303
2,337
8,744
3,832
0
6,714
1,676
27,284
0
L
12,206
3,932
2,694
2,337
12,561
5,180
0
9,619
2,434
0
21,446
W
Kukulkan
Derrick0001
Kukulkan
12,642
1,296
1,814
1,130
10,827
5,655
1,781
4,093
6,734
41,524
0
W
9,779
2,805
1,485
1,740
11,356
13,519
518
3,722
7,634
206
17,988
W
6,724
117
919
2,107
16,506
17,777
427
7,291
9,215
9,307
0
W
Jormungandr
Khxnsu
Jormungandr
14,078
1,477
1,344
2,403
15,879
18,037
656
5,627
9,882
25,766
0
W
4,938
1,530
2,816
3,313
10,542
4,952
1,602
5,720
4,822
17,844
820
L
5,616
208
2,071
2,573
10,217
10,246
0
6,691
3,401
12,605
0
L
Tsukuyomi
theSonofWar
Tsukuyomi
10,879
2,264
369
910
11,250
5,312
0
7,008
4,117
0
20,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,190
Gold Earned
49,645
111
Minions Killed
132
0
Camps Cleared
0
982,233
Distance Traveled
1,194,764
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,575
660
27
2
0
229,707
1
L
Raijin
9,070
698
51
4
0
204,202
4
L
Chiron
8,381
645
17
1
0
190,142
0
W
Kukulkan
11,315
870
65
5
0
244,166
0
W
Ravana
9,479
729
16
1
0
256,637
0
W
Ares
9,435
726
4
0
0
227,574
4
W
Jormungandr
10,029
771
21
2
0
233,978
3
W
Freya
9,387
722
26
2
0
232,409
3
L
Ganesha
8,180
629
0
0
0
157,210
1
L
Tsukuyomi
8,984
691
16
1
0
200,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role