Player Matchup

Hel
Hel
 
Hel
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
TopSy Destroyer
Nox
Level 105
God Stats
1W - 2L
1,426 SR
Queue Stats
5W - 13L
1,374 Elo+
Party 1
Sol
Sol
TopSy Discord
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,252 Elo+
Party 1
Jing Wei
Jing Wei
Turt1eJesus
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,429 Elo+
Party 1
Hun Batz
Hun Batz
WonDer SuprNova
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,652 Elo+
Party 1
Team Averages
Level 100
1,485 SR
1,441 Elo+

VS

Team Averages
Level 95
1,618 SR
1,473 Elo+
Khepri
Khepri
 
Khepri
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
TheBlueStingray
Ravana
Level 79
God Stats
3W - 0L
1,824 SR
Queue Stats
91W - 63L
1,510 Elo+
Party 2
Anhur
Anhur
littlewave3
Anhur
Level 75
God Stats
1W - 3L
1,308 SR
Queue Stats
81W - 94L
1,463 Elo+
Solo
Janus
Janus
osleol39
Janus
Level 78
God Stats
4W - 2L
1,911 SR
Queue Stats
134W - 143L
1,430 Elo+
Party 2
Hel
Hel
urbancryptid
Hel
Level 83
God Stats
2W - 2L
1,549 SR
Queue Stats
245W - 263L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
5 / 3 / 6
8,375
761
9,011
13,285
4,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
2 / 5 / 9
8,114
738
8,762
10,431
3,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 2 / 10
7,721
702
11,865
11,371
3,729
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Turt1eJesus
Jing Wei
15
3 / 4 / 8
8,250
750
10,846
12,097
4,168
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hun Batz
13
2 / 7 / 8
7,944
722
4,176
10,949
3,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
2 / 3 / 13
8,739
794
6,463
15,517
19,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 4 / 10
9,019
820
12,025
14,473
12,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 1 / 14
9,092
827
11,031
7,574
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
osleol39
Janus
15
5 / 3 / 11
9,300
845
12,535
9,125
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 13
9,668
879
9,526
12,458
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
82
13
Kills
21
21
Deaths
13
41
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
5
3
6
2.67
W
Khepri
 
Khepri
2
3
13
2.83
W
5
4
10
2.5
L
2
5
9
1.3
L
1
2
10
3
L
Jing Wei
Turt1eJesus
Jing Wei
3
4
8
1.75
L
Hun Batz
2
7
8
0.86
W
4
1
14
11
W
Janus
osleol39
Janus
5
3
11
3.5
W
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,660
Damage
51,580
58,133
Taken
59,147
20,028
Mitigated
43,760
28,056
Healing
33,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,011
1,026
11,092
7,111
13,285
4,727
221
6,219
6,754
15,062
0
W
Khepri
 
Khepri
6,463
131
1,035
1,185
15,517
19,529
105
6,199
9,318
11,215
0
W
12,025
2,571
1,870
3,731
14,473
12,527
1,088
6,790
7,683
0
12,883
L
8,762
538
1,142
697
10,431
3,573
711
5,585
4,732
21,485
0
L
11,865
1,621
1,683
3,237
11,371
3,729
120
4,899
6,332
23,021
0
L
Jing Wei
Turt1eJesus
Jing Wei
10,846
8,594
414
2,270
12,097
4,168
384
6,178
5,766
0
22,051
L
Hun Batz
4,176
746
0
410
10,949
3,831
331
5,643
5,084
0
6,910
W
11,031
3,008
0
1,336
7,574
3,358
2,120
3,264
4,310
0
26,921
W
Janus
osleol39
Janus
12,535
883
2,141
2,555
9,125
3,150
1,737
5,371
3,754
24,464
0
W
9,526
876
12,758
6,874
12,458
5,196
561
8,014
4,444
23,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,404
Gold Earned
45,818
84
Minions Killed
113
0
Camps Cleared
0
1,037,273
Distance Traveled
1,030,213
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,375
761
24
2
0
244,673
3
W
Khepri
8,739
794
12
1
0
186,515
0
W
Ravana
9,019
820
8
1
0
218,411
0
L
Nox
8,114
738
28
3
0
193,529
0
L
Sol
7,721
702
14
1
0
226,226
0
L
Jing Wei
8,250
750
16
1
0
185,859
0
L
Hun Batz
7,944
722
2
0
0
186,986
0
W
Anhur
9,092
827
41
4
0
187,983
0
W
Janus
9,300
845
20
2
0
209,452
2
W
Hel
9,668
879
32
3
0
227,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role