Player Matchup

Ravana
Ravana
 
Ravana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Arieseth
Sol
Level 125
God Stats
1W - 3L
1,498 SR
Queue Stats
52W - 35L
1,621 Elo+
Party 1
Scylla
Scylla
Marathonninja
Scylla
Level 128
God Stats
11W - 9L
1,569 SR
Queue Stats
79W - 86L
1,540 Elo+
Solo
Ymir
Ymir
nitsel
Ymir
Level 148
God Stats
1W - 4L
1,511 SR
Queue Stats
123W - 109L
1,603 Elo+
Party 1
Team Averages
Level 134
1,516 SR
1,553 Elo+

VS

Team Averages
Level 132
1,616 SR
1,573 Elo+
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DoctorMarioMD
Baron Samedi
Level 113
God Stats
31W - 19L
1,669 SR
Queue Stats
445W - 311L
1,698 Elo+
Solo
Danzaburou
Danzaburou
Durtyrice2
Danzaburou
Level 158
God Stats
3W - 2L
1,465 SR
Queue Stats
92W - 99L
1,535 Elo+
Solo
Neith
Neith
LonelySingleMale
Neith
Level 85
God Stats
6W - 2L
1,659 SR
Queue Stats
158W - 131L
1,548 Elo+
Solo
Guan Yu
Guan Yu
Obliviòn
Guan Yu
Level 157
God Stats
15W - 7L
1,785 SR
Queue Stats
247W - 216L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
0 / 3 / 0
5,241
1,048
3,568
6,148
5,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
 
Chaac
10
0 / 5 / 0
5,158
1,032
4,377
12,467
8,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 2 / 0
5,533
1,107
5,216
4,875
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 0
4,846
969
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
nitsel
Ymir
10
0 / 4 / 0
5,172
1,034
3,750
10,007
6,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

327

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 10
5,574
1,115
3,678
6,361
4,303
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
DoctorMarioMD
Baron Samedi
12
3 / 0 / 10
6,548
1,310
6,679
2,295
1,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Durtyrice2
Danzaburou
11
4 / 0 / 9
6,704
1,341
5,953
2,169
737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 0 / 8
6,656
1,331
7,661
3,214
1,258
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Obliviòn
Guan Yu
12
2 / 0 / 10
6,037
1,207
6,465
5,834
3,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
61
0
Kills
14
14
Deaths
0
0
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
3
0
0
L
Chaac
 
Chaac
0
5
0
0
W
Geb
 
Geb
0
0
10
5
L
0
2
0
0
W
Baron Samedi
DoctorMarioMD
Baron Samedi
3
0
10
8
W
Danzaburou
Durtyrice2
Danzaburou
4
0
9
8.5
W
5
0
8
9
L
0
0
0
0
W
Guan Yu
Obliviòn
Guan Yu
2
0
10
7
L
Ymir
nitsel
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,911
Damage
30,436
33,497
Taken
19,873
21,657
Mitigated
11,238
4,262
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,568
545
0
102
6,148
5,096
0
1,688
4,306
1,320
8,747
L
Chaac
 
Chaac
4,377
390
0
2,758
12,467
8,631
0
2,506
9,699
0
12,489
W
Geb
 
Geb
3,678
287
0
1,209
6,361
4,303
0
3,506
2,677
7,750
0
L
5,216
2,746
0
525
4,875
1,489
0
2,485
2,357
30,679
0
W
Baron Samedi
DoctorMarioMD
Baron Samedi
6,679
624
3,014
1,862
2,295
1,158
0
906
1,352
16,903
0
W
Danzaburou
Durtyrice2
Danzaburou
5,953
2,764
0
728
2,169
737
0
884
1,147
0
15,870
W
7,661
2,770
0
473
3,214
1,258
0
1,238
1,942
0
11,637
L
0
0
0
0
0
0
0
0
0
351
0
W
Guan Yu
Obliviòn
Guan Yu
6,465
1,583
901
2,966
5,834
3,782
0
2,743
3,091
0
14,226
L
Ymir
nitsel
Ymir
3,750
309
0
877
10,007
6,441
0
3,678
6,177
6,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
31,519
95
Minions Killed
88
3
Camps Cleared
4
409,609
Distance Traveled
530,882
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,241
1,048
16
3
0
105,865
1
L
Chaac
5,158
1,032
10
2
1
99,232
0
W
Geb
5,574
1,115
8
2
0
115,530
1
L
Sol
5,533
1,107
64
13
1
93,880
0
W
Baron Samedi
6,548
1,310
30
6
1
100,403
0
W
Danzaburou
6,704
1,341
22
4
1
86,522
0
W
Neith
6,656
1,331
8
2
2
98,144
0
L
Scylla
4,846
969
1
0
1
12,524
2
W
Guan Yu
6,037
1,207
20
4
0
130,283
0
L
Ymir
5,172
1,034
4
1
0
98,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role