Player Matchup

Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Baldenstine
Chang'e
Level 137
God Stats
3W - 5L
1,763 SR
Queue Stats
222W - 192L
1,567 Elo+
Solo
Medusa
Medusa
DoctorBonk
Medusa
Level 86
God Stats
4W - 4L
1,612 SR
Queue Stats
98W - 98L
1,597 Elo+
Solo
Loki
Loki
LaPaisanaJasinta
Loki
Level 113
God Stats
8W - 6L
1,691 SR
Queue Stats
140W - 127L
1,580 Elo+
Solo
Atlas
Atlas
Sanatamed
Atlas
Level 160
God Stats
17W - 13L
1,747 SR
Queue Stats
450W - 391L
1,550 Elo+
Solo
Team Averages
Level 124
1,663 SR
1,559 Elo+

VS

Team Averages
Level 122
1,576 SR
1,583 Elo+
Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BonzoBananas
Pele
Level 85
God Stats
4W - 2L
1,623 SR
Queue Stats
174W - 143L
1,593 Elo+
Solo
Medusa
Medusa
DaHustla187
Medusa
Level 109
God Stats
5W - 9L
1,540 SR
Queue Stats
211W - 241L
1,553 Elo+
Solo
Persephone
Persephone
In5anityDefined
Persephone
Level 125
God Stats
7W - 5L
1,536 SR
Queue Stats
191W - 181L
1,654 Elo+
Party 1
Geb
Geb
Wyldkarde
Geb
Level 145
God Stats
15W - 11L
1,679 SR
Queue Stats
489W - 439L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
2
0 / 2 / 0
2,787
557
761
1,591
687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Baldenstine
Chang'e
8
3 / 0 / 0
4,395
879
1,510
2,446
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
DoctorBonk
Medusa
6
0 / 1 / 1
3,485
697
2,374
2,880
627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 2
4,033
807
2,417
2,792
590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Atlas
Sanatamed
Atlas
5
0 / 1 / 1
3,576
715
1,522
3,687
1,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
2 / 1 / 0
4,210
842
1,268
3,409
1,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
2 / 1 / 0
3,894
779
1,985
3,464
764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
5
0 / 1 / 2
3,406
681
1,813
2,895
440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Persephone
In5anityDefined
Persephone
6
0 / 2 / 0
3,824
765
1,076
2,781
665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 0 / 1
3,390
678
840
3,080
664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
4
4
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Artio
 
Artio
2
1
0
2
L
Chang'e
Baldenstine
Chang'e
3
0
0
3
W
2
1
0
2
W
Medusa
0
1
2
1
L
Medusa
DoctorBonk
Medusa
0
1
1
0.5
W
Persephone
In5anityDefined
Persephone
0
2
0
0
L
2
0
2
3
L
Atlas
Sanatamed
Atlas
0
1
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,584
Damage
6,982
13,396
Taken
15,629
3,522
Mitigated
4,079
5,889
Healing
6,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
761
429
0
56
1,591
687
0
774
682
2,645
0
W
Artio
 
Artio
1,268
171
0
1,868
3,409
1,546
0
677
2,648
12,275
0
L
Chang'e
Baldenstine
Chang'e
1,510
323
42
1,712
2,446
593
0
739
1,559
20,820
0
W
1,985
386
0
2,032
3,464
764
0
780
2,684
0
13,751
W
Medusa
1,813
901
0
1,023
2,895
440
0
635
2,260
0
13,633
L
Medusa
DoctorBonk
Medusa
2,374
1,182
0
614
2,880
627
0
347
2,533
0
17,572
W
Persephone
In5anityDefined
Persephone
1,076
79
0
408
2,781
665
0
912
1,867
15,481
0
L
2,417
604
0
1,469
2,792
590
0
460
2,244
0
14,958
L
Atlas
Sanatamed
Atlas
1,522
418
791
1,205
3,687
1,025
0
493
3,194
7,956
0
W
840
0
423
993
3,080
664
0
703
2,377
5,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,276
Gold Earned
18,724
142
Minions Killed
146
0
Camps Cleared
0
473,159
Distance Traveled
518,038
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
2,787
557
7
1
0
21,787
0
W
Artio
4,210
842
29
6
0
102,060
2
L
Chang'e
4,395
879
45
9
0
106,674
3
W
Pele
3,894
779
36
7
0
129,375
2
W
Medusa
3,406
681
32
6
0
88,114
1
L
Medusa
3,485
697
42
8
0
106,038
3
W
Persephone
3,824
765
40
8
0
112,709
1
L
Loki
4,033
807
34
7
0
130,032
1
L
Atlas
3,576
715
14
3
0
108,628
1
W
Geb
3,390
678
9
2
0
85,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role