Player Matchup

Atlas
Atlas
HeChemicalFe
Atlas
Level 42
God Stats
14W - 18L
1,235 SR
Queue Stats
119W - 114L
1,456 Elo+
Party 2
Amaterasu
Amaterasu
Lost In Null
Amaterasu
Level 102
God Stats
3W - 2L
1,631 SR
Queue Stats
518W - 493L
1,450 Elo+
Party 2
Serqet
Serqet
M O LILSLIMCAT
Serqet
Level 44
God Stats
5W - 5L
1,469 SR
Queue Stats
87W - 102L
1,381 Elo+
Party 2
Izanami
Izanami
MrAtomicTurtle
Izanami
Level 49
God Stats
49W - 37L
1,576 SR
Queue Stats
201W - 190L
1,423 Elo+
Party 2
Hades
Hades
No Hunchy
Hades
Level 76
God Stats
25W - 26L
1,378 SR
Queue Stats
168W - 175L
1,409 Elo+
Party 2
Team Averages
Level 63
1,458 SR
1,424 Elo+

VS

Team Averages
Level 120
1,573 SR
1,475 Elo+
Ra
Ra
 
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Arcane_Zane
Cernunnos
Level 102
God Stats
2W - 2L
1,522 SR
Queue Stats
61W - 57L
1,522 Elo+
Party 3
Athena
Athena
Barden0203
Athena
Level 70
God Stats
3W - 2L
1,747 SR
Queue Stats
163W - 161L
1,486 Elo+
Party 3
Ymir
Ymir
Einhaunder
Ymir
Level 158
God Stats
58W - 40L
1,562 SR
Queue Stats
385W - 384L
1,447 Elo+
Party 1
Chaac
Chaac
Jswiss1904
Chaac
Level 149
God Stats
206W - 175L
1,531 SR
Queue Stats
417W - 403L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 6
6,576
411
6,666
17,162
11,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Lost In Null
Amaterasu
13
0 / 3 / 1
7,145
447
3,297
12,374
6,623
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 5 / 1
7,002
438
5,401
10,724
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 5 / 1
7,745
484
10,146
14,771
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
No Hunchy
Hades
13
4 / 4 / 3
7,915
495
7,058
13,312
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 5 / 7
8,783
549
6,745
8,607
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Arcane_Zane
Cernunnos
14
7 / 2 / 3
8,730
546
10,950
8,821
2,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
Barden0203
Athena
13
4 / 3 / 12
8,193
512
9,318
15,263
7,120
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 2 / 2
8,685
543
8,428
9,785
7,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
16
8 / 0 / 7
9,950
622
14,379
11,372
8,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
23
23
Deaths
12
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
5
7
1.1
W
Cernunnos
Arcane_Zane
Cernunnos
7
2
3
4.25
W
Athena
Barden0203
Athena
4
3
12
3.33
W
2
2
2
1.5
L
0
6
6
0.5
W
Chaac
8
0
7
11.5
L
Amaterasu
Lost In Null
Amaterasu
0
3
1
0.17
L
4
5
1
0.9
L
4
5
1
0.9
L
Hades
No Hunchy
Hades
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,568
Damage
49,820
68,343
Taken
53,848
30,236
Mitigated
27,666
19,219
Healing
20,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,745
683
1,260
2,598
8,607
3,017
414
4,831
3,776
57,441
0
W
Cernunnos
Arcane_Zane
Cernunnos
10,950
5,022
0
3,925
8,821
2,287
663
1,333
7,488
0
46,218
W
Athena
Barden0203
Athena
9,318
2,075
386
3,598
15,263
7,120
63
5,212
9,907
32,213
0
W
8,428
2,660
0
2,420
9,785
7,005
882
1,186
8,599
46,814
4,205
L
6,666
2,550
0
3,411
17,162
11,286
0
5,362
11,618
13,891
0
W
Chaac
14,379
2,631
291
5,966
11,372
8,237
675
1,162
10,059
0
67,251
L
Amaterasu
Lost In Null
Amaterasu
3,297
715
0
3,815
12,374
6,623
744
5,620
6,754
0
38,608
L
5,401
1,733
0
2,111
10,724
3,293
333
3,032
7,636
0
29,012
L
10,146
6,154
0
4,885
14,771
4,028
79
4,591
10,124
0
57,032
L
Hades
No Hunchy
Hades
7,058
387
270
4,727
13,312
5,006
743
4,719
8,246
45,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,383
Gold Earned
44,341
327
Minions Killed
446
0
Camps Cleared
0
1,442,592
Distance Traveled
1,602,699
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,783
549
125
8
0
323,790
3
W
Cernunnos
8,730
546
64
4
0
294,239
3
W
Athena
8,193
512
47
3
0
347,587
4
W
Ymir
8,685
543
102
6
0
297,556
3
L
Atlas
6,576
411
10
1
0
267,873
2
W
Chaac
9,950
622
108
7
0
339,527
0
L
Amaterasu
7,145
447
71
4
0
301,869
3
L
Serqet
7,002
438
55
3
0
339,152
0
L
Izanami
7,745
484
98
6
0
254,952
2
L
Hades
7,915
495
93
6
0
278,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role