Player Matchup

Merlin
Merlin
ChamelonBras
Merlin
Level 87
God Stats
3W - 1L
1,703 SR
Queue Stats
51W - 46L
1,552 Elo+
Party 2
Bastet
Bastet
MrHappy14789
Bastet
Level 65
God Stats
1W - 1L
1,231 SR
Queue Stats
3W - 7L
1,298 Elo+
Party 2
Artio
Artio
TexasMan1326
Artio
Level 61
God Stats
1W - 1L
1,536 SR
Queue Stats
43W - 53L
1,430 Elo+
Party 2
Team Averages
Level 71
1,490 SR
1,427 Elo+

VS

Team Averages
Level 88
1,609 SR
1,456 Elo+
Chernobog
Chernobog
FORxMOTHAxRUSSIA
Chernobog
Level 128
God Stats
33W - 22L
1,618 SR
Queue Stats
237W - 258L
1,533 Elo+
Party 1
Bacchus
Bacchus
REY_Pablo666
Bacchus
Level 69
God Stats
9W - 4L
1,708 SR
Queue Stats
49W - 46L
1,410 Elo+
Party 1
Scylla
Scylla
itzmontell
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 143L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
7 / 1 / 9
9,021
820
7,416
6,839
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
13
6 / 2 / 11
8,752
796
13,404
11,828
4,701
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
5 / 0 / 11
9,137
831
5,765
8,902
9,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
10
0 / 6 / 2
6,674
607
7,854
11,683
4,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
REY_Pablo666
Bacchus
10
2 / 6 / 0
7,321
666
8,451
11,328
7,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
itzmontell
Scylla
10
1 / 6 / 1
7,164
651
4,882
9,194
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
18
Kills
3
3
Deaths
18
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
1
9
11.5
L
Chernobog
0
6
2
0.17
W
Bastet
6
2
11
5.75
L
Bacchus
REY_Pablo666
Bacchus
2
6
0
0.33
W
5
0
11
10.5
L
Scylla
itzmontell
Scylla
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,585
Damage
21,187
27,569
Taken
32,205
17,352
Mitigated
15,534
8,742
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,416
626
126
1,452
6,839
2,836
463
3,795
2,888
26,077
0
L
Chernobog
7,854
4,358
0
1,013
11,683
4,695
0
4,488
6,929
0
19,621
W
Bastet
13,404
2,920
0
2,109
11,828
4,701
720
5,417
6,199
0
33,746
L
Bacchus
REY_Pablo666
Bacchus
8,451
598
0
267
11,328
7,903
0
4,773
6,315
23,242
0
W
5,765
994
1,329
3,726
8,902
9,815
316
4,421
4,259
13,726
0
L
Scylla
itzmontell
Scylla
4,882
288
0
1,918
9,194
2,936
0
3,848
5,160
20,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,910
Gold Earned
21,159
113
Minions Killed
114
4
Camps Cleared
5
634,835
Distance Traveled
564,096
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,021
820
47
4
1
200,051
4
L
Chernobog
6,674
607
38
3
1
185,176
0
W
Bastet
8,752
796
44
4
3
215,958
2
L
Bacchus
7,321
666
27
2
1
197,627
2
W
Artio
9,137
831
22
2
0
218,826
2
L
Scylla
7,164
651
49
4
3
181,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role