Player Matchup

Serqet
Serqet
DemonDeathD
Serqet
Level 49
God Stats
16W - 19L
1,618 SR
Queue Stats
245W - 171L
1,586 Elo+
Solo
Nu Wa
Nu Wa
Gxthics-
Nu Wa
Level 62
God Stats
2W - 5L
1,456 SR
Queue Stats
103W - 87L
1,524 Elo+
Party 1
Aphrodite
Aphrodite
Misfired-
Aphrodite
Level 85
God Stats
2W - 3L
1,600 SR
Queue Stats
323W - 298L
1,508 Elo+
Party 1
Nox
Nox
Necrophilxc-
Nox
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
376W - 340L
1,510 Elo+
Party 1
Heimdallr
Heimdallr
ReReina
Heimdallr
Level 86
God Stats
9W - 12L
1,497 SR
Queue Stats
211W - 180L
1,519 Elo+
Party 1
Team Averages
Level 78
1,534 SR
1,529 Elo+

VS

Team Averages
Level 77
1,576 SR
1,538 Elo+
Tiamat
Tiamat
Boweryend887092
Tiamat
Level 107
God Stats
8W - 10L
1,513 SR
Queue Stats
158W - 132L
1,602 Elo+
Party 2
Gilgamesh
Gilgamesh
Jaayy TR
Gilgamesh
Level 31
God Stats
1W - 0L
1,513 SR
Queue Stats
60W - 61L
1,443 Elo+
Solo
Anhur
Anhur
KingGeorgelll
Anhur
Level 62
God Stats
7W - 3L
1,691 SR
Queue Stats
268W - 195L
1,620 Elo+
Party 2
Bacchus
Bacchus
Peanut9986
Bacchus
Level 139
God Stats
8W - 1L
1,720 SR
Queue Stats
208W - 188L
1,598 Elo+
Party 2
Cerberus
Cerberus
ender bolet
Cerberus
Level 46
God Stats
7W - 2L
1,440 SR
Queue Stats
13W - 12L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
4 / 3 / 0
7,116
547
2,166
7,228
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Gxthics-
Nu Wa
10
0 / 3 / 0
5,563
428
4,729
5,141
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Misfired-
Aphrodite
10
0 / 2 / 1
5,888
453
3,138
10,662
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 1 / 2
8,089
622
4,916
5,893
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
ReReina
Heimdallr
10
1 / 6 / 1
6,101
469
7,014
11,649
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,658
589
2,735
6,179
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Jaayy TR
Gilgamesh
12
0 / 5 / 1
7,118
548
3,581
9,702
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

13
4 / 1 / 5
7,463
574
10,161
6,896
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Peanut9986
Bacchus
13
5 / 2 / 4
7,554
581
6,536
9,229
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
ender bolet
Cerberus
12
4 / 0 / 7
7,378
568
6,292
13,684
9,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
8
Kills
15
15
Deaths
9
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Serqet
4
3
0
1.33
L
Nu Wa
Gxthics-
Nu Wa
0
3
0
0
W
Gilgamesh
Jaayy TR
Gilgamesh
0
5
1
0.1
W
4
1
5
6.5
L
Aphrodite
Misfired-
Aphrodite
0
2
1
0.25
L
3
1
2
4
W
Bacchus
Peanut9986
Bacchus
5
2
4
3.5
L
Heimdallr
ReReina
Heimdallr
1
6
1
0.25
W
Cerberus
ender bolet
Cerberus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,963
Damage
29,305
40,573
Taken
45,690
12,716
Mitigated
24,996
11,957
Healing
16,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,735
379
0
2,138
6,179
3,480
165
2,044
3,861
45,661
0
L
Serqet
2,166
526
0
2,842
7,228
1,753
0
3,636
3,592
0
30,483
L
Nu Wa
Gxthics-
Nu Wa
4,729
691
0
752
5,141
1,129
312
4,313
828
24,676
0
W
Gilgamesh
Jaayy TR
Gilgamesh
3,581
1,179
0
2,650
9,702
5,133
636
5,133
4,485
0
45,583
W
10,161
4,220
0
1,583
6,896
1,812
760
1,071
5,741
0
49,593
L
Aphrodite
Misfired-
Aphrodite
3,138
466
675
4,157
10,662
5,077
0
4,319
6,343
24,969
0
L
4,916
800
0
1,361
5,893
2,164
708
117
5,776
44,728
0
W
Bacchus
Peanut9986
Bacchus
6,536
1,260
0
4,384
9,229
4,857
0
1,269
7,746
46,003
0
L
Heimdallr
ReReina
Heimdallr
7,014
2,427
0
2,170
11,649
2,593
0
3,245
8,404
0
35,584
W
Cerberus
ender bolet
Cerberus
6,292
303
0
5,546
13,684
9,714
0
2,714
10,832
28,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,757
Gold Earned
37,171
298
Minions Killed
414
0
Camps Cleared
0
1,086,212
Distance Traveled
1,358,131
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,658
589
99
8
0
256,487
0
L
Serqet
7,116
547
50
4
0
172,741
0
L
Nu Wa
5,563
428
46
4
0
198,702
3
W
Gilgamesh
7,118
548
85
7
0
247,361
1
W
Anhur
7,463
574
84
6
0
290,153
2
L
Aphrodite
5,888
453
34
3
0
241,844
2
L
Nox
8,089
622
106
8
0
259,954
2
W
Bacchus
7,554
581
80
6
0
295,933
0
L
Heimdallr
6,101
469
62
5
0
212,971
0
W
Cerberus
7,378
568
66
5
0
268,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role