Player Matchup

Bacchus
Bacchus
MojoMcChicken
Bacchus
Level 64
God Stats
2W - 1L
1,716 SR
Queue Stats
229W - 105L
1,630 Elo+
Party 1
Artemis
Artemis
Surthy
Artemis
Level 98
God Stats
3W - 0L
2,099 SR
Queue Stats
297W - 152L
1,665 Elo+
Party 1
Sol
Sol
XblCheese
Sol
Level 125
God Stats
2W - 0L
1,520 SR
Queue Stats
28W - 10L
1,733 Elo+
Party 1
Team Averages
Level 96
1,778 SR
1,676 Elo+

VS

Team Averages
Level 109
1,644 SR
1,647 Elo+
Heimdallr
Heimdallr
Daudly
Heimdallr
Level 125
God Stats
1W - 1L
1,755 SR
Queue Stats
96W - 70L
1,653 Elo+
Party 2
Nox
Nox
PenguinnReaperr
Nox
Level 133
God Stats
0W - 2L
1,373 SR
Queue Stats
208W - 169L
1,610 Elo+
Party 2
Gilgamesh
Gilgamesh
iElby
Gilgamesh
Level 68
God Stats
2W - 6L
1,805 SR
Queue Stats
65W - 46L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
4 / 0 / 14
10,141
780
7,767
10,095
14,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Surthy
Artemis
13
4 / 2 / 12
9,137
703
11,299
8,447
4,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
10 / 2 / 6
10,568
813
15,368
10,417
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Daudly
Heimdallr
11
1 / 6 / 2
7,749
596
8,356
11,890
4,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 6 / 3
8,002
616
5,760
11,357
4,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
iElby
Gilgamesh
11
2 / 6 / 2
8,067
621
6,343
15,098
15,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
18
Kills
4
4
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Daudly
Heimdallr
1
6
2
0.33
W
Bacchus
4
0
14
11
L
1
6
3
0.42
W
Artemis
Surthy
Artemis
4
2
12
5
W
10
2
6
6.5
L
Gilgamesh
iElby
Gilgamesh
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,434
Damage
20,459
28,959
Taken
38,345
22,794
Mitigated
24,322
7,479
Healing
3,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Daudly
Heimdallr
8,356
3,945
0
490
11,890
4,522
0
8,808
3,082
0
24,461
W
Bacchus
7,767
665
0
1,161
10,095
14,827
381
2,028
7,695
18,076
0
L
5,760
340
0
1,562
11,357
4,241
0
7,435
3,922
32,830
0
W
Artemis
Surthy
Artemis
11,299
5,055
0
692
8,447
4,255
1,288
1,887
6,145
0
33,871
W
15,368
9,222
0
5,626
10,417
3,712
1,351
1,428
8,664
48,286
0
L
Gilgamesh
iElby
Gilgamesh
6,343
970
0
964
15,098
15,559
0
7,308
7,790
0
14,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,846
Gold Earned
23,818
148
Minions Killed
134
7
Camps Cleared
3
740,439
Distance Traveled
645,960
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,749
596
45
3
2
212,582
4
W
Bacchus
10,141
780
23
2
2
297,406
3
L
Nox
8,002
616
70
5
1
215,231
3
W
Artemis
9,137
703
38
3
4
218,967
3
W
Sol
10,568
813
87
7
1
224,066
4
L
Gilgamesh
8,067
621
19
1
0
218,147
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role