Player Matchup

Merlin
Merlin
DedaTheMaster
Merlin
Level 160
God Stats
10W - 3L
1,725 SR
Queue Stats
656W - 368L
1,770 Elo+
Party 1
Achilles
Achilles
Rosencraff
Achilles
Level 98
God Stats
1W - 0L
1,437 SR
Queue Stats
14W - 12L
1,559 Elo+
Solo
Horus
Horus
Sandjama
Horus
Level 157
God Stats
3W - 0L
1,937 SR
Queue Stats
52W - 22L
1,777 Elo+
Party 1
Team Averages
Level 138
1,700 SR
1,702 Elo+

VS

Team Averages
Level 105
1,521 SR
1,508 Elo+
Yemoja
Yemoja
AMZEDE
Yemoja
Level 9
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 2
Merlin
Merlin
Kisamage
Merlin
Level 157
God Stats
3W - 1L
1,495 SR
Queue Stats
16W - 16L
1,576 Elo+
Party 2
Apollo
Apollo
batespectro
Apollo
Level 149
God Stats
5W - 2L
1,820 SR
Queue Stats
149W - 105L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
8,843
737
13,489
10,050
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Rosencraff
Achilles
12
3 / 3 / 4
7,931
661
8,941
17,742
15,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Sandjama
Horus
12
1 / 3 / 6
7,638
637
4,275
11,438
8,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AMZEDE
Yemoja
11
0 / 2 / 6
7,748
646
3,535
9,375
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Kisamage
Merlin
11
3 / 4 / 4
7,838
653
10,569
8,569
3,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
12
4 / 3 / 3
8,234
686
14,290
12,068
4,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
9
Kills
7
7
Deaths
9
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AMZEDE
Yemoja
0
2
6
1.5
W
5
1
3
6.5
L
Merlin
Kisamage
Merlin
3
4
4
1.25
W
Achilles
Rosencraff
Achilles
3
3
4
1.67
W
Horus
Sandjama
Horus
1
3
6
1.33
L
Apollo
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,705
Damage
28,394
39,230
Taken
30,012
28,110
Mitigated
16,363
14,359
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AMZEDE
Yemoja
3,535
645
1,562
2,821
9,375
8,232
0
5,001
4,015
9,152
0
W
13,489
894
277
3,307
10,050
3,888
0
3,485
6,565
49,039
0
L
Merlin
Kisamage
Merlin
10,569
452
0
1,155
8,569
3,427
0
3,664
4,640
27,058
0
W
Achilles
Rosencraff
Achilles
8,941
1,469
0
2,598
17,742
15,638
0
5,836
11,906
0
24,740
W
Horus
Sandjama
Horus
4,275
1,973
4,004
4,173
11,438
8,584
0
5,197
6,241
0
9,022
L
Apollo
14,290
8,961
0
800
12,068
4,704
0
5,221
6,262
0
37,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,412
Gold Earned
23,820
140
Minions Killed
110
8
Camps Cleared
3
686,814
Distance Traveled
612,262
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,748
646
13
1
0
196,602
1
W
Merlin
8,843
737
90
8
6
221,239
2
L
Merlin
7,838
653
54
5
0
196,496
4
W
Achilles
7,931
661
32
3
2
237,850
5
W
Horus
7,638
637
18
2
0
227,725
1
L
Apollo
8,234
686
43
4
3
219,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role