Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Hagor11
Khepri
Level 87
God Stats
28W - 19L
1,659 SR
Queue Stats
324W - 251L
1,608 Elo+
Party 1
Hun Batz
Hun Batz
TheTrueGodZ03
Hun Batz
Level 27
God Stats
2W - 2L
1,632 SR
Queue Stats
26W - 22L
1,669 Elo+
Party 1
Danzaburou
Danzaburou
Xavieater
Danzaburou
Level 81
God Stats
42W - 19L
1,779 SR
Queue Stats
318W - 199L
1,659 Elo+
Party 1
Team Averages
Level 68
1,614 SR
1,587 Elo+

VS

Team Averages
Level 70
1,599 SR
1,630 Elo+
Thor
Thor
DadSexer12
Thor
Level 28
God Stats
3W - 2L
1,667 SR
Queue Stats
83W - 23L
1,806 Elo+
Party 3
Izanami
Izanami
JoseCiro12
Izanami
Level 17
God Stats
6W - 4L
1,453 SR
Queue Stats
17W - 14L
1,586 Elo+
Party 2
Fenrir
Fenrir
MRM0J0R1S1N9662
Fenrir
Level 37
God Stats
5W - 8L
1,515 SR
Queue Stats
102W - 76L
1,502 Elo+
Solo
Mulan
Mulan
pcarmine509
Mulan
Level 153
God Stats
3W - 0L
1,611 SR
Queue Stats
97W - 88L
1,571 Elo+
Party 2
Nu Wa
Nu Wa
player47892681
Nu Wa
Level 117
God Stats
23W - 9L
1,747 SR
Queue Stats
393W - 318L
1,683 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 5 / 0
5,220
522
3,549
6,571
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
6
0 / 8 / 0
4,242
424
1,886
6,873
2,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Khepri
Hagor11
Khepri
6
0 / 1 / 2
4,501
450
1,457
3,539
1,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
TheTrueGodZ03
Hun Batz
9
1 / 3 / 1
5,231
523
1,853
6,401
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Xavieater
Danzaburou
9
2 / 2 / 1
5,146
515
3,663
4,393
1,058
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 0 / 2
6,754
675
6,129
6,165
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
JoseCiro12
Izanami
9
1 / 2 / 0
5,308
531
2,927
4,317
751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 1
4,768
477
1,439
5,454
2,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
8 / 0 / 1
7,244
724
5,188
4,400
2,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 1 / 4
6,061
606
4,347
4,810
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
19
19
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
0
0.2
L
Da Ji
 
Da Ji
0
8
0
0
W
8
0
2
9
L
Khepri
Hagor11
Khepri
0
1
2
1
W
Izanami
JoseCiro12
Izanami
1
2
0
0.5
W
1
1
1
1.5
L
Hun Batz
TheTrueGodZ03
Hun Batz
1
3
1
0.5
L
Danzaburou
Xavieater
Danzaburou
2
2
1
1.25
W
8
0
1
8.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,408
Damage
20,030
27,777
Taken
25,146
8,008
Mitigated
8,724
4,857
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,549
678
0
150
6,571
1,480
0
2,360
3,973
32,227
0
L
Da Ji
 
Da Ji
1,886
515
0
230
6,873
2,315
0
261
6,600
0
14,115
W
6,129
1,738
0
2,775
6,165
1,906
0
952
5,074
0
33,190
L
Khepri
Hagor11
Khepri
1,457
200
0
672
3,539
1,469
0
324
3,173
7,707
0
W
Izanami
JoseCiro12
Izanami
2,927
2,098
0
500
4,317
751
342
218
4,099
0
27,297
W
1,439
487
0
711
5,454
2,249
186
1,091
4,355
0
10,760
L
Hun Batz
TheTrueGodZ03
Hun Batz
1,853
784
0
2,512
6,401
1,686
0
689
5,648
0
30,482
L
Danzaburou
Xavieater
Danzaburou
3,663
1,711
0
1,293
4,393
1,058
0
329
4,036
0
29,041
W
5,188
581
0
2,206
4,400
2,420
0
430
3,774
646
39,201
W
4,347
847
0
1,035
4,810
1,398
847
2,081
2,633
33,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,340
Gold Earned
30,135
245
Minions Killed
337
0
Camps Cleared
0
953,039
Distance Traveled
948,308
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,220
522
80
8
0
192,502
2
L
Da Ji
4,242
424
30
3
0
184,966
0
W
Thor
6,754
675
68
7
0
216,103
2
L
Khepri
4,501
450
21
2
0
197,223
1
W
Izanami
5,308
531
65
7
0
170,843
0
W
Fenrir
4,768
477
28
3
0
176,793
4
L
Hun Batz
5,231
523
66
7
0
202,056
2
L
Danzaburou
5,146
515
48
5
0
176,292
1
W
Mulan
7,244
724
100
10
0
205,440
2
W
Nu Wa
6,061
606
76
8
0
179,129
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role