Player Matchup

Merlin
Merlin
CallmeNomad1
Merlin
Level 137
God Stats
0W - 1L
1,683 SR
Queue Stats
19W - 20L
1,508 Elo+
Party 2
Bacchus
Bacchus
TH3 5LI3NT KI1
Bacchus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,502 Elo+
Party 2
Medusa
Medusa
Vidanielrisco
Medusa
Level 127
God Stats
2W - 2L
1,539 SR
Queue Stats
18W - 12L
1,586 Elo+
Party 2
Team Averages
Level 130
1,574 SR
1,532 Elo+

VS

Team Averages
Level 66
1,658 SR
1,556 Elo+
Ah Puch
Ah Puch
MC-Palpabeat
Ah Puch
Level 128
God Stats
10W - 6L
1,457 SR
Queue Stats
111W - 126L
1,408 Elo+
Solo
Mulan
Mulan
firediscopanda
Mulan
Level 65
God Stats
19W - 11L
1,705 SR
Queue Stats
72W - 58L
1,597 Elo+
Party 1
Artemis
Artemis
minecraftluver1
Artemis
Level 6
God Stats
5W - 1L
1,814 SR
Queue Stats
6W - 3L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 9 / 5
10,545
620
10,731
13,835
8,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 7 / 6
10,075
593
8,050
20,661
26,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 8 / 2
11,137
655
9,968
16,479
6,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MC-Palpabeat
Ah Puch
17
8 / 2 / 15
12,563
739
19,749
13,223
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
13 / 2 / 8
13,223
778
15,042
18,555
19,007
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 5 / 14
11,023
648
12,391
11,902
3,575
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
9
Kills
24
24
Deaths
9
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
9
5
0.61
W
Ah Puch
MC-Palpabeat
Ah Puch
8
2
15
7.75
L
1
7
6
0.57
L
5
8
2
0.75
W
13
2
8
8.5
W
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,749
Damage
47,182
50,975
Taken
43,680
41,401
Mitigated
27,102
3,161
Healing
7,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,731
277
0
798
13,835
8,139
0
5,594
7,977
38,490
0
W
Ah Puch
MC-Palpabeat
Ah Puch
19,749
603
0
4,705
13,223
4,520
1,212
5,519
7,426
55,160
0
L
8,050
732
0
1,251
20,661
26,725
0
8,321
11,830
19,044
0
L
9,968
1,559
0
1,112
16,479
6,537
0
8,311
7,766
0
39,223
W
15,042
2,266
0
1,190
18,555
19,007
607
6,286
11,849
14,624
34,951
W
12,391
6,947
0
1,659
11,902
3,575
664
6,279
5,411
0
26,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
36,809
196
Minions Killed
198
7
Camps Cleared
9
801,176
Distance Traveled
932,500
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,545
620
83
5
3
240,438
1
W
Ah Puch
12,563
739
101
6
4
314,478
0
L
Bacchus
10,075
593
21
1
1
270,671
2
L
Medusa
11,137
655
92
5
3
290,067
6
W
Mulan
13,223
778
66
4
5
320,731
4
W
Artemis
11,023
648
31
2
0
297,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role