Player Matchup

Bacchus
Bacchus
Killjoy_Green
Bacchus
Level 106
God Stats
16W - 11L
1,553 SR
Queue Stats
315W - 190L
1,644 Elo+
Party 2
Olorun
Olorun
PineappleTheOnly
Olorun
Level 122
God Stats
9W - 3L
1,770 SR
Queue Stats
176W - 106L
1,739 Elo+
Party 2
Cu Chulainn
Cu Chulainn
avocadolord
Cu Chulainn
Level 118
God Stats
16W - 15L
1,684 SR
Queue Stats
288W - 203L
1,654 Elo+
Party 2
Team Averages
Level 115
1,669 SR
1,679 Elo+

VS

Team Averages
Level 81
1,516 SR
1,595 Elo+
Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Khorpandius
Thoth
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,697 Elo+
Party 1
Ymir
Ymir
Re1ngs
Ymir
Level 129
God Stats
5W - 5L
1,549 SR
Queue Stats
274W - 271L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 2 / 2
6,955
696
6,020
10,464
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 2 / 1
6,793
679
5,101
6,601
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
avocadolord
Cu Chulainn
10
0 / 4 / 2
6,033
603
4,606
7,624
5,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 2 / 3
7,333
733
5,966
5,513
1,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
4 / 1 / 4
7,845
785
10,492
6,558
2,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Re1ngs
Ymir
10
0 / 1 / 6
6,563
656
2,947
10,338
9,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
8
8
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
2
3
2.75
W
4
1
4
6
L
Bacchus
1
2
2
1
L
2
2
1
1.25
W
Ymir
Re1ngs
Ymir
0
1
6
3
L
Cu Chulainn
avocadolord
Cu Chulainn
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,727
Damage
19,405
24,689
Taken
22,409
16,494
Mitigated
14,144
6,127
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,966
3,064
0
930
5,513
1,908
1,022
2,810
2,703
0
20,783
W
10,492
682
0
2,745
6,558
2,991
1,323
3,560
2,998
28,768
0
L
Bacchus
6,020
676
63
2,863
10,464
8,626
0
3,851
6,119
13,968
0
L
5,101
2,856
609
2,002
6,601
1,912
0
5,114
1,140
27,094
0
W
Ymir
Re1ngs
Ymir
2,947
888
601
1,271
10,338
9,245
207
5,084
5,254
12,472
0
L
Cu Chulainn
avocadolord
Cu Chulainn
4,606
900
0
590
7,624
5,956
0
3,345
3,965
0
12,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,781
Gold Earned
21,741
106
Minions Killed
113
5
Camps Cleared
4
532,860
Distance Traveled
558,838
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,333
733
46
5
3
176,239
1
W
Thoth
7,845
785
52
5
1
199,108
1
L
Bacchus
6,955
696
21
2
1
199,057
4
L
Olorun
6,793
679
67
7
3
152,565
2
W
Ymir
6,563
656
15
2
0
183,491
2
L
Cu Chulainn
6,033
603
18
2
1
181,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role