Player Matchup

Artemis
Artemis
 
Artemis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BMWARRIOR123
Cliodhna
Level 87
God Stats
1W - 11L
1,502 SR
Queue Stats
193W - 319L
1,415 Elo+
Solo
King Arthur
King Arthur
GoremayHam
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,155 Elo+
Party 1
Yemoja
Yemoja
Tanneke
Yemoja
Level 98
God Stats
72W - 62L
1,548 SR
Queue Stats
270W - 308L
1,340 Elo+
Solo
Janus
Janus
slayice
Janus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,067 Elo+
Party 1
Team Averages
Level 65
1,510 SR
1,295 Elo+

VS

Team Averages
Level 82
1,503 SR
1,414 Elo+
Bellona
Bellona
 
Bellona
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Cullenius
Erlang Shen
Level 63
God Stats
36W - 43L
1,458 SR
Queue Stats
193W - 245L
1,372 Elo+
Solo
Izanami
Izanami
PSYAYAY8
Izanami
Level 90
God Stats
32W - 24L
1,530 SR
Queue Stats
248W - 301L
1,420 Elo+
Party 2
Sol
Sol
RngAllDay
Sol
Level 67
God Stats
18W - 6L
1,595 SR
Queue Stats
133W - 144L
1,412 Elo+
Party 2
Hades
Hades
WickedHarpie
Hades
Level 144
God Stats
35W - 39L
1,434 SR
Queue Stats
275W - 344L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 5 / 0
4,554
414
2,651
5,642
1,268
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
BMWARRIOR123
Cliodhna
10
2 / 2 / 0
5,839
531
2,786
7,388
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
GoremayHam
King Arthur
8
0 / 6 / 1
4,915
447
890
8,540
2,058
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Tanneke
Yemoja
8
0 / 1 / 0
4,808
437
1,483
6,125
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
slayice
Janus
8
0 / 4 / 1
5,006
455
2,689
4,104
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 0 / 5
6,078
553
2,801
6,708
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Cullenius
Erlang Shen
11
6 / 0 / 1
7,303
664
3,770
5,015
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
PSYAYAY8
Izanami
12
4 / 1 / 3
7,775
707
5,153
5,894
2,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 0 / 3
6,639
604
4,729
4,163
1,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 1
7,100
645
4,125
5,197
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
18
18
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
5
0
0
W
Bellona
 
Bellona
1
0
5
3.5
L
Cliodhna
BMWARRIOR123
Cliodhna
2
2
0
1
W
Erlang Shen
Cullenius
Erlang Shen
6
0
1
6.5
L
King Arthur
GoremayHam
King Arthur
0
6
1
0.08
W
Izanami
PSYAYAY8
Izanami
4
1
3
5.5
W
4
0
3
5.5
L
Yemoja
Tanneke
Yemoja
0
1
0
0
W
3
1
1
3.5
L
Janus
slayice
Janus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,499
Damage
20,578
31,799
Taken
26,977
8,235
Mitigated
12,834
5,909
Healing
14,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,651
1,543
0
255
5,642
1,268
417
2,361
3,251
0
16,935
W
Bellona
 
Bellona
2,801
1,128
0
2,310
6,708
4,112
631
931
5,755
0
24,203
L
Cliodhna
BMWARRIOR123
Cliodhna
2,786
518
0
2,328
7,388
1,722
0
1,053
6,175
0
27,156
W
Erlang Shen
Cullenius
Erlang Shen
3,770
1,913
0
2,943
5,015
3,145
50
76
4,925
0
36,017
L
King Arthur
GoremayHam
King Arthur
890
275
0
872
8,540
2,058
0
0
8,228
0
16,512
W
Izanami
PSYAYAY8
Izanami
5,153
3,282
0
2,588
5,894
2,464
3,488
393
5,459
0
43,838
W
4,729
2,021
0
2,931
4,163
1,196
830
1,149
2,984
29,342
3,232
L
Yemoja
Tanneke
Yemoja
1,483
188
89
2,090
6,125
2,265
0
2,383
3,742
14,982
0
W
4,125
567
353
2,952
5,197
1,917
869
1,484
3,463
34,976
0
L
Janus
slayice
Janus
2,689
70
0
275
4,104
922
0
2,330
1,628
19,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,122
Gold Earned
34,895
187
Minions Killed
339
0
Camps Cleared
0
1,080,421
Distance Traveled
1,034,760
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,554
414
32
3
0
208,369
0
W
Bellona
6,078
553
43
4
0
226,414
5
L
Cliodhna
5,839
531
66
6
0
223,072
0
W
Erlang Shen
7,303
664
68
6
0
240,585
0
L
King Arthur
4,915
447
30
3
0
232,696
0
W
Izanami
7,775
707
101
9
0
174,815
3
W
Sol
6,639
604
51
5
0
180,992
1
L
Yemoja
4,808
437
19
2
0
200,916
5
W
Hades
7,100
645
76
7
0
211,954
2
L
Janus
5,006
455
40
4
0
215,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role