Player Matchup

King Arthur
King Arthur
MestreMediocre
King Arthur
Level 50
God Stats
3W - 6L
1,465 SR
Queue Stats
84W - 165L
1,204 Elo+
Party 2
Ravana
Ravana
Mr_Kardia
Ravana
Level 97
God Stats
8W - 20L
1,259 SR
Queue Stats
90W - 175L
1,213 Elo+
Party 2
Sol
Sol
SolemnSunderer
Sol
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 68
1,408 SR
1,306 Elo+

VS

Team Averages
Level 118
1,143 SR
1,181 Elo+
Tiamat
Tiamat
AbsorbentAlarm7
Tiamat
Level 106
God Stats
1W - 2L
979 SR
Queue Stats
15W - 23L
1,018 Elo+
Party 1
Cupid
Cupid
Black Mam8a06
Cupid
Level 160
God Stats
9W - 18L
1,469 SR
Queue Stats
262W - 298L
1,505 Elo+
Solo
Da Ji
Da Ji
Kinorimio
Da Ji
Level 89
God Stats
2W - 4L
979 SR
Queue Stats
11W - 19L
1,018 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MestreMediocre
King Arthur
18
3 / 6 / 10
15,106
604
10,860
26,920
32,893
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
Mr_Kardia
Ravana
19
11 / 5 / 5
16,372
655
23,527
31,486
35,688
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 9 / 7
15,595
624
18,966
23,252
7,379
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 7
14,454
578
11,911
21,430
10,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 3 / 6
17,548
702
41,313
19,066
8,854
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
Kinorimio
Da Ji
19
6 / 10 / 13
16,654
666
16,949
29,110
13,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
18
Kills
20
20
Deaths
18
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
5
7
1.1
W
12
3
6
5
W
Da Ji
Kinorimio
Da Ji
6
10
13
1.25
L
King Arthur
MestreMediocre
King Arthur
3
6
10
1.33
L
Ravana
Mr_Kardia
Ravana
11
5
5
2.7
L
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,353
Damage
70,173
81,658
Taken
69,606
75,960
Mitigated
32,644
15,243
Healing
14,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,911
2,897
77
3,981
21,430
10,058
783
6,514
14,916
50,414
0
W
41,313
17,544
1,127
4,215
19,066
8,854
546
7,850
11,216
0
113,315
W
Da Ji
Kinorimio
Da Ji
16,949
6,396
521
4,530
29,110
13,732
2,295
5,856
23,254
53
50,136
L
King Arthur
MestreMediocre
King Arthur
10,860
0
0
4,128
26,920
32,893
0
3,993
22,927
623
42,926
L
Ravana
Mr_Kardia
Ravana
23,527
7,601
0
8,214
31,486
35,688
1,520
4,911
26,575
51
72,961
L
18,966
7,301
101
2,800
23,252
7,379
1,491
4,257
18,995
63,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,073
Gold Earned
48,656
255
Minions Killed
279
7
Camps Cleared
11
1,212,349
Distance Traveled
1,172,412
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,454
578
77
3
0
383,291
1
W
Cupid
17,548
702
141
6
8
407,220
9
W
Da Ji
16,654
666
61
2
3
381,901
4
L
King Arthur
15,106
604
55
2
0
449,423
1
L
Ravana
16,372
655
94
4
7
411,973
1
L
Sol
15,595
624
106
4
0
350,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role