Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
 
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Chinobi 6613
Chaac
Level 156
God Stats
10W - 4L
1,820 SR
Queue Stats
214W - 213L
1,569 Elo+
Party 3
Chiron
Chiron
SpaceNinjaYoshi
Chiron
Level 157
God Stats
2W - 9L
1,485 SR
Queue Stats
224W - 223L
1,618 Elo+
Party 2
Atlas
Atlas
lRevan
Atlas
Level 124
God Stats
1W - 2L
1,734 SR
Queue Stats
206W - 212L
1,532 Elo+
Party 3
Team Averages
Level 149
1,608 SR
1,544 Elo+

VS

Team Averages
Level 148
1,550 SR
1,575 Elo+
Ravana
Ravana
APOLLOSOGOOD
Ravana
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
456W - 442L
1,595 Elo+
Party 1
Thoth
Thoth
Light And Flame
Thoth
Level 157
God Stats
4W - 4L
1,434 SR
Queue Stats
340W - 312L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
LordKidomaru
Sylvanus
Level 142
God Stats
9W - 5L
1,710 SR
Queue Stats
118W - 117L
1,641 Elo+
Solo
Mulan
Mulan
MobileNumber
Mulan
Level 160
God Stats
6W - 6L
1,659 SR
Queue Stats
461W - 422L
1,598 Elo+
Party 1
Izanami
Izanami
RiflemenElite
Izanami
Level 121
God Stats
8W - 11L
1,448 SR
Queue Stats
119W - 130L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 3 / 2
7,288
521
6,087
11,417
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
 
Zeus
13
0 / 2 / 0
7,242
517
3,183
5,809
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 0
8,647
618
7,408
10,403
6,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 2 / 0
8,558
611
9,594
10,281
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
lRevan
Atlas
10
0 / 3 / 3
6,579
470
5,876
13,392
9,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
3 / 1 / 5
7,937
567
8,511
7,940
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 1
8,156
583
4,769
6,317
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sylvanus
LordKidomaru
Sylvanus
11
1 / 1 / 5
7,102
507
5,214
10,094
6,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 2 / 2
9,233
660
13,383
13,166
7,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
12
0 / 4 / 1
6,871
491
3,934
9,159
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
12
12
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
2
0.33
L
Zeus
 
Zeus
0
2
0
0
W
Ravana
3
1
5
5.5
L
3
2
0
1.5
W
3
1
1
3.5
W
Sylvanus
LordKidomaru
Sylvanus
1
1
5
3.5
W
5
2
2
3
W
Izanami
0
4
1
0.13
L
6
2
0
3
L
Atlas
lRevan
Atlas
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,148
Damage
35,811
51,302
Taken
46,676
24,693
Mitigated
21,904
20,362
Healing
18,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,087
2,252
0
1,977
11,417
4,679
0
2,272
9,061
0
51,762
L
Zeus
 
Zeus
3,183
42
0
1,292
5,809
1,376
0
1,460
4,312
53,684
0
W
Ravana
8,511
2,669
0
3,146
7,940
2,798
0
1,535
6,368
0
39,491
L
7,408
1,852
0
5,375
10,403
6,680
450
61
9,827
0
50,643
W
4,769
152
0
2,238
6,317
2,029
0
3,093
3,082
62,019
0
W
Sylvanus
LordKidomaru
Sylvanus
5,214
1,881
2,049
4,292
10,094
6,802
0
2,429
7,635
20,148
0
W
13,383
3,211
0
4,478
13,166
7,919
82
836
12,316
0
70,565
W
Izanami
3,934
2,417
0
1,860
9,159
2,356
1,708
943
8,216
0
46,444
L
9,594
3,110
485
5,690
10,281
2,764
864
983
9,259
0
61,603
L
Atlas
lRevan
Atlas
5,876
2,120
2,251
3,292
13,392
9,194
0
5,207
8,097
19,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,314
Gold Earned
39,299
476
Minions Killed
460
0
Camps Cleared
0
1,403,626
Distance Traveled
1,403,915
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,288
521
77
6
0
305,344
7
L
Zeus
7,242
517
120
9
0
263,294
7
W
Ravana
7,937
567
78
6
0
329,134
4
L
Chaac
8,647
618
125
9
0
308,365
0
W
Thoth
8,156
583
121
9
0
284,255
4
W
Sylvanus
7,102
507
29
2
0
284,899
3
W
Mulan
9,233
660
139
10
0
255,796
1
W
Izanami
6,871
491
93
7
0
249,831
3
L
Chiron
8,558
611
127
9
0
251,421
2
L
Atlas
6,579
470
27
2
0
275,202
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role