Player Matchup

Thanatos
Thanatos
HASlNA
Thanatos
Level 51
God Stats
11W - 14L
1,608 SR
Queue Stats
185W - 228L
1,395 Elo+
Party 1
Vulcan
Vulcan
Johan082499
Vulcan
Level 36
God Stats
0W - 2L
1,271 SR
Queue Stats
45W - 62L
1,381 Elo+
Party 2
Chang'e
Chang'e
LonelyMaui
Chang'e
Level 82
God Stats
11W - 9L
1,563 SR
Queue Stats
213W - 266L
1,393 Elo+
Party 1
Cthulhu
Cthulhu
MrRaul11
Cthulhu
Level 41
God Stats
4W - 4L
1,248 SR
Queue Stats
55W - 77L
1,398 Elo+
Party 2
Sol
Sol
bluntosaurus
Sol
Level 108
God Stats
1W - 3L
1,723 SR
Queue Stats
76W - 87L
1,386 Elo+
Solo
Team Averages
Level 64
1,483 SR
1,391 Elo+

VS

Team Averages
Level 60
1,448 SR
1,364 Elo+
Ares
Ares
Banano100
Ares
Level 29
God Stats
5W - 6L
1,469 SR
Queue Stats
49W - 53L
1,328 Elo+
Party 3
Sol
Sol
MkFoxy
Sol
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,442 Elo+
Party 3
Tyr
Tyr
RagnarK_56
Tyr
Level 89
God Stats
20W - 16L
1,492 SR
Queue Stats
206W - 206L
1,334 Elo+
Party 3
Arachne
Arachne
SharKKHD
Arachne
Level 97
God Stats
2W - 1L
1,429 SR
Queue Stats
89W - 101L
1,428 Elo+
Solo
Thoth
Thoth
raulyzio100
Thoth
Level 63
God Stats
7W - 6L
1,350 SR
Queue Stats
69W - 66L
1,290 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HASlNA
Thanatos
16
6 / 3 / 2
9,849
518
8,334
13,660
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
15
2 / 4 / 5
9,482
499
10,457
7,629
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
LonelyMaui
Chang'e
16
3 / 2 / 3
10,056
529
14,673
13,168
10,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
MrRaul11
Cthulhu
13
4 / 5 / 3
8,998
474
5,949
16,907
17,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 6 / 4
8,319
438
7,245
9,746
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
0 / 2 / 13
9,180
483
5,252
13,497
17,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
MkFoxy
Sol
14
5 / 4 / 3
9,173
483
10,546
10,635
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
2 / 1 / 4
9,858
519
5,058
12,812
10,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
SharKKHD
Arachne
17
11 / 5 / 4
11,352
597
12,751
19,338
8,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 4 / 6
9,465
498
6,508
11,287
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
16
Kills
20
20
Deaths
16
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ares
0
2
13
3.25
L
Thanatos
HASlNA
Thanatos
6
3
2
2.33
L
Vulcan
2
4
5
1.13
L
Chang'e
LonelyMaui
Chang'e
3
2
3
2.25
W
Sol
MkFoxy
Sol
5
4
3
1.63
L
Cthulhu
MrRaul11
Cthulhu
4
5
3
1.1
W
2
1
4
4
W
Arachne
SharKKHD
Arachne
11
5
4
2.6
L
1
6
4
0.5
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,658
Damage
40,115
61,110
Taken
67,569
40,312
Mitigated
44,678
27,900
Healing
23,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
5,252
240
0
2,935
13,497
17,340
501
7,650
5,526
26,688
0
L
Thanatos
HASlNA
Thanatos
8,334
674
0
11,562
13,660
6,365
0
2,075
11,489
0
70,624
L
Vulcan
10,457
2,234
198
962
7,629
2,584
612
4,315
3,314
54,691
0
L
Chang'e
LonelyMaui
Chang'e
14,673
1,214
2,262
7,747
13,168
10,017
301
2,423
10,403
76,422
0
W
Sol
MkFoxy
Sol
10,546
3,072
0
4,510
10,635
5,342
1,132
7,139
3,406
53,449
7,136
L
Cthulhu
MrRaul11
Cthulhu
5,949
0
280
2,038
16,907
17,796
0
8,256
8,558
28,789
0
W
5,058
196
0
5,690
12,812
10,211
454
6,340
5,579
0
54,889
W
Arachne
SharKKHD
Arachne
12,751
11,048
0
6,374
19,338
8,055
0
7,590
11,501
0
60,530
L
7,245
2,669
0
2,851
9,746
3,550
164
4,299
5,447
48,796
7,461
W
6,508
72
0
3,888
11,287
3,730
719
7,176
3,741
56,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,704
Gold Earned
49,028
525
Minions Killed
446
0
Camps Cleared
0
1,739,346
Distance Traveled
1,873,061
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,180
483
22
1
0
379,140
0
L
Thanatos
9,849
518
115
6
0
422,433
0
L
Vulcan
9,482
499
112
6
0
328,966
1
L
Chang'e
10,056
529
152
8
0
358,571
1
W
Sol
9,173
483
127
7
0
333,334
3
L
Cthulhu
8,998
474
45
2
0
361,618
6
W
Tyr
9,858
519
114
6
0
408,650
0
W
Arachne
11,352
597
85
4
0
408,403
6
L
Sol
8,319
438
101
5
0
267,758
0
W
Thoth
9,465
498
98
5
0
343,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role